porkman, chaotic male redguardian Priest ----- |.d.| |..@| |...| -...| |...| |...| ----- [Porkman the Aspirant] St8 Dx7 Co4 In5 Wi11 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: improved vision You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 92% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to skilled proficiency: sexy flats The following skill became untrainable after a while: trident (turn 31476) The following skill became harder to train at higher skill levels: dart Sticky curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21832 Monster spawn increase reached its maximum at turn 220613 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1101906 The monster class that cannot be genocided was trove The monster species that spawned more often: tree spore (freq bonus 12) The monster species that spawned more often: death vortex (freq bonus 12) The monster species that spawned more often: colorless mushroom (freq bonus 6) The monster species that spawned more often: gonadic deva (freq bonus 4) The monster species that spawned more often: plane demon (freq bonus 6) The monster species that spawned more often: lib aberration (freq bonus 24) The monster species that spawned more often: rainbow wort (freq bonus 6) The monster species that spawned more often: ringneck planted (freq bonus 4) The monster species that spawned more often: lesser wall monster (freq bonus 8) The monster species that spawned more often: bad growth (freq bonus 6) The monster species that spawned more often: magical eye (freq bonus 2) The monster species that spawned more often: normal pseudo rat (freq bonus 24) The monster species that spawned more often: sideband isthmic (freq bonus 12) The monster species that spawned more often: greater lava demon (freq bonus 8) The monster species that spawned more often: swamp ogre (freq bonus 2) The monster species that spawned more often: skinflint revisit (freq bonus 3) The monster species that spawned more often: drupe superannuated (freq bonus 2) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 4) The monster species that spawned more often: killer food ration (freq bonus 8) The monster species that spawned more often: dog (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster species that never randomly spawned: krushe The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: trounce gridlock The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: klingon spaceleader The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: vampire orc The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: lizard scales ((null)) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 39) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: feminism dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 15) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 9) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy plastic ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 66) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: stalactite (pernicious) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 3) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Heimskr, Suffragette and Cromwell Your deity was Cromwell The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of healing (PONUS MOSTAS) scroll of mana (MERKELDAEMMERUNG) scroll of phase door (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) scroll of standard id (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of cure (OUCH THAT REALLY HURT MY FEFES) * scroll of extra healing (PROTECTION RACKET IS BAD LMAO) * scroll of greater mana restoration (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) Spellbooks spellbook of healing (swirling) spellbook of wizard lock (chartreuse) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.