porkman, chaotic male redguardian Priest -----+-- |......| |......| |...@..| |...f..| |......| |......| -------- [Porkman the Aspirant] St9 Dx8 Co7 In7 Wi17 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 87% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 95% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 90% chance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: enchantment spells The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 38281) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 136566 Monster spawn increase reached its maximum at turn 232760 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 564840 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: augurer (freq bonus 6) The monster species that spawned more often: fresh femmy (freq bonus 9) The monster species that spawned more often: poison vortex (freq bonus 18) The monster species that spawned more often: giant clam (freq bonus 20) The monster species that spawned more often: crypt thing (freq bonus 6) The monster species that spawned more often: uber pwnzor (freq bonus 6) The monster species that spawned more often: memo warp fungus (freq bonus 6) The monster species that spawned more often: cobra (freq bonus 8) The monster species that spawned more often: hc refugee (freq bonus 9) The monster species that spawned more often: mirror rubber (freq bonus 8) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 4) The monster species that spawned more often: sylph zombie (freq bonus 10) The monster species that spawned more often: morlock savant (freq bonus 3) The monster species that spawned more often: deep dragom (freq bonus 3) The monster species that spawned more often: cave lion (freq bonus 12) The monster species that spawned more often: grosbeak dark (freq bonus 15) The monster species that spawned more often: engrossed faggot (freq bonus 12) The monster species that spawned more often: r cleaner (freq bonus 8) The monster species that spawned more often: clerical force fungus (freq bonus 6) The monster species that spawned more often: smut orc (freq bonus 8) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: scowl wirepuller The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: broken ray The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: desert elf The monster species that never randomly spawned: disney proliferating The monster species that never randomly spawned: cheatinger The monster species that never randomly spawned: tinseled trouble since quantum lube The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: darkness club ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: bricklayer bar ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 24) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 167) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: disenchantment (darkened) The RNG hath decreed that this item was always generated cursed: heavy crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 10) The spell school whose books are more common was body spells (freq bonus 16) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Superego, Ego and Id Your deity was Id The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (FANNY IS JUST A REGULAR FEMALE NAME) scroll of healing (GNASH EM EXTENDED DENTAL PLAN) scroll of mana (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of phase door (FASTINTERRUPTREQUESTHACK) scroll of standard id (ROHAN KISHIBAE) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (TOBYFOXHACK NETTALE) Spellbooks spellbook of healing (sorrowful) spellbook of knock (middle-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.