porkman, chaotic male redguardian Priest ---.--------- |...........------- |.................| |........._.......| |...@.............| +.................| ------------------- [Porkman the Aspirant] St7 Dx9 Co11 In8 Wi13 Ch6 PriRedMalCha S44 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/11 Wt40/1280 T18 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. In what direction? [47896321><] Really attack the little dog? [yn] (n) You just miss the little dog. The little dog yelps! You hit the little dog! The little dog yelps! You kill the poor little dog! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -53 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 86% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: paddle (turn 61) The following skill couldn't be trained before a certain turn number is reached: saber (turn 32554) Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39027 Monster spawn increase reached its maximum at turn 140358 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 346750 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: hippoptamus (freq bonus 8) The monster species that spawned more often: notated bar (freq bonus 60) The monster species that spawned more often: crappy growth (freq bonus 3) The monster species that spawned more often: snore mold (freq bonus 12) The monster species that spawned more often: Julietta (freq bonus 66) The monster species that spawned more often: Ina's hugging boot (freq bonus 10) The monster species that spawned more often: moose (freq bonus 6) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 12) The monster species that spawned more often: interrogational pharisaic (freq bonus 12) The monster species that spawned more often: death sentry (freq bonus 12) The monster species that spawned more often: erenge tick (freq bonus 10) The monster species that spawned more often: endorse highest studied (freq bonus 9) The monster species that spawned more often: Lukas's bodyguard (freq bonus 24) The monster species that spawned more often: rusty permamimic (freq bonus 18) The monster species that spawned more often: Warder Kaptain (freq bonus 7) The monster species that spawned more often: grab kchief (freq bonus 28) The monster species that spawned more often: migest troll (freq bonus 4) The monster species that spawned more often: pointate wort (freq bonus 6) The monster species that spawned more often: buewueit man (freq bonus 60) The monster species that spawned more often: mountain moogle (freq bonus 42) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: dog mummy The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: friction warp fungus The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: incurring benching The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: unclothed flagella gating tabooed The monster species that never randomly spawned: green stunt The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: elasticity pervader The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 39) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 80) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 4) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: nano nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 6) The spell school whose books are more common was healing spells (freq bonus 16) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 637 Strength training was 3 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1466 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (ZELGO MER) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Spellbooks spellbook of healing (scribbled) spellbook of light (korean) Potions * potion of water (clear) potion of oil (radiating) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -53 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 44 points,