porkman, chaotic male redguardian Priest ------- |.....| |..d.@| |.....| |.....| ......| |.....| |.....| ------- [Porkman the Aspirant] St8 Dx7 Co9 In4 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC5 Mov12 Sn0 Xp1/0 Wt42/1190 T4 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. scroll of vileness - This is a scroll. Color: magenta. Material: paper. Appearance: SUECHOL OGI ABS OLUTEN ULPEN. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. If this is scroll is read, regardless of who is doing the reading, an evil artifact will be put into your inventory. You will then automatically equip it, and if the artifact didn't autocurse anyway, it will get cursed. What do you want to read? [h-jl-p or ?*] As you read the scroll, it disappears. q - an uncursed conical hat named Vitamin B {2}. conical hat named Vitamin B - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: conical hat. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to take off? [bcq or ?*] You finish taking off your suit. What do you want to wear? [b or ?*] You are putting on a robe. You finish your dressing maneuver. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} q - the cursed +0 helm of lose identification named Vitamin B (being worn) {2} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:0) {0} i - a blessed finalized spellbook of sleep (5:3) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} Tools k - an uncursed magic marker (0:56) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: poison resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 41% Potion drop chance was reduced to 80% Armor drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: javelin The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 39) The following skill became untrainable after a while: scimitar (turn 12939) The following skill became harder to train at higher skill levels: whip Items were more likely to be generated cursed by 25% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47556 Monster spawn increase reached its maximum at turn 129782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 274372 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: undead scientist (freq bonus 2) The monster species that spawned more often: clap lich (freq bonus 4) The monster species that spawned more often: temple guard (freq bonus 36) The monster species that spawned more often: vicar (freq bonus 42) The monster species that spawned more often: earth gas (freq bonus 16) The monster species that spawned more often: conventionalizing harvard (freq bonus 6) The monster species that spawned more often: antimatter elemental (freq bonus 24) The monster species that spawned more often: very bad kobold (freq bonus 14) The monster species that spawned more often: dazzling penetrator (freq bonus 24) The monster species that spawned more often: concupiscence ameliorative (freq bonus 6) The monster species that spawned more often: ivory stalk (freq bonus 10) The monster species that spawned more often: fungiform overall macadamized (freq bonus 16) The monster species that spawned more often: splash xorn (freq bonus 8) The monster species that spawned more often: forest hulk (freq bonus 48) The monster species that spawned more often: anglophobe telex (freq bonus 2) The monster species that spawned more often: packaged mummy (freq bonus 2) The monster species that spawned more often: glook bat (freq bonus 12) The monster species that spawned more often: magenta missingno (freq bonus 4) The monster species that spawned more often: gnome friendloader (freq bonus 24) The monster species that spawned more often: deep-religious alien (freq bonus 12) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: bigteeth piranha The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: calculator inefficiently The monster species that never randomly spawned: evil motherfucker from hell The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: locust The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: toddling scalawag The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 15) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 15) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 39) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 107) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: bodyfluid strengthening (icky) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: tar chain ((null)) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 3) Trap randomization happened for 1 in 910 traps Next attribute increase check would have come at turn 1046 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had the following problem: Your possessions sometimes unidentified themselves. (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 21% You were telepathic You had 1495 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Jylla The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) helm of lose identification (conical hat) Scrolls scroll of vileness (SUECHOL OGI ABS OLUTEN ULPEN) scroll of healing (SUS QUO SUM) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (STRAIGHT LINES IT SIGNED ME) scroll of standard id (THERESA FLAUSCHEBUESCHEL MAY) scroll of cure (EARLYGAME LATEGAME ENDGAME) * scroll of extra healing (VITIO SUS) * scroll of greater mana restoration (SMASH EM EXTENDED MELEE BRAWL) Spellbooks spellbook of healing (insulated) spellbook of sleep (turquoise) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1500 points, Since you escaped early, the score list will not be checked.