porkman, chaotic male redguardian Priest # ------- ,# |...^.f ,# |...@.| # |.....| |.....| |.....| ......| ------- [Porkman the Aspirant] St10 Dx4 Co6 In6 Wi7 Ch7 PriRedMalCha S12 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/3 Wt48/1160 T43 Latest messages You displaced your kitten. What do you want to wear? [p or ?*] You are putting on a pair of noble sandals. You finish your dressing maneuver. You kill the mini xorn! What do you want to read? [g-o or ?*] Perhaps you should put it on first. What do you want to put on? [o or ?*] Which ring-finger, Right or Left? [rl] o - an uncursed yithian ring (on right hand) {0}. What do you want to remove? [o or ?*] You were wearing an uncursed yithian ring (on right hand) {0}. What do you want to put on? [o or ?*] Which ring-finger, Right or Left? [rl] o - an uncursed yithian ring (on right hand) {0}. What do you want to read? [g-o or ?*] There seems to be nothing special about this ring. What do you want to read? [g-o or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} p - an uncursed +0 pair of jumping boots (being worn) {8} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - 2 uncursed scrolls of cure {0} Spellbooks g - a blessed finalized spellbook of healing (0:3) {0} h - a blessed spellbook of detect monsters (6:3) {0} Potions d - 4 potions of holy water {0} Rings o - an uncursed ring of warning (on right hand) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: psi resistance Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Armor drop chance was reduced to 74% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: two-handed weapons The following skill was limited to basic proficiency: short sword The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: sexy flats (turn 11456) The following skill became untrainable after a while: elemental spells (turn 51981) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79177 Monster spawn increase reached its maximum at turn 125262 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1548622 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: charcoal (freq bonus 24) The monster species that spawned more often: everything-proof golem (freq bonus 16) The monster species that spawned more often: giant mayfly (freq bonus 8) The monster species that spawned more often: pi plant (freq bonus 16) The monster species that spawned more often: martian canister walker (freq bonus 60) The monster species that spawned more often: lethe rubber (freq bonus 24) The monster species that spawned more often: gruelling intellectualism uninhibitedly (freq bonus 10) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 30) The monster species that spawned more often: orthogonality mucky shove (freq bonus 3) The monster species that spawned more often: air demon (freq bonus 10) The monster species that spawned more often: mistress mind flayer (freq bonus 18) The monster species that spawned more often: Hanno (freq bonus 3) The monster species that spawned more often: nonbehaving shark (freq bonus 18) The monster species that spawned more often: older person (freq bonus 16) The monster species that spawned more often: shimmering colony (freq bonus 20) The monster species that spawned more often: Cheesehead Simon (freq bonus 10) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 40) The monster species that spawned more often: shantak (freq bonus 18) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 16) The monster species that spawned more often: fat farting girl (freq bonus 3) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: lag defense tower The monster species that never randomly spawned: uranium imp The monster species that never randomly spawned: superpowered astral elemental The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: selenite soldier The monster species that never randomly spawned: joust shadow Lord The monster species that never randomly spawned: materializing goodliest The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: apocalypse The monster species that never randomly spawned: dimmer lich The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: spikerack ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: diving (CLAM DIVING) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: nano pick ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 19) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 15) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 11) The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 9) The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: lady boots (lovely boots) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: wonder plate ((null)) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Trap randomization happened for 1 in 426 traps Next attribute increase check would have come at turn 373 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You were warned You had 1408 points of nutrition remaining You could jump You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Ahazu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) jumping boots (noble sandals) Scrolls scroll of identify (FINNING SPIDGET) scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (AYY LMAO) scroll of standard id (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of cure (MAY THE FORCE BE WITH YOU) * scroll of extra healing (JOLTEON JOESTAR) * scroll of greater mana restoration (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) Spellbooks spellbook of healing (linear) spellbook of detect monsters (programmed) Potions * potion of water (clear) Rings ring of warning (yithian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 12 points,