porkman, chaotic male redguardian Priest --##--- -- |@.......| |d.......| |........| |.....n..| |........| |......--- |......| |......| |......| |......| |......| |......| +......| -------- [Porkman the Aspirant] St9 Dx7 Co6 In3 Wi7 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1080 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs Scroll identification only worked 100 times out of 231 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 39 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 84% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 87% Armor drop chance was reduced to 75% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: squeaking The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: bow The following skill couldn't be trained before a certain turn number is reached: trident (turn 55409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84293 Monster spawn increase reached its maximum at turn 172032 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 8260736 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: humongous giant (freq bonus 6) The monster species that spawned more often: Gae (freq bonus 24) The monster species that spawned more often: ebony warp fungus (freq bonus 4) The monster species that spawned more often: accusatorially sustainable (freq bonus 24) The monster species that spawned more often: proctoscopically barcelona (freq bonus 4) The monster species that spawned more often: elan warrior (freq bonus 16) The monster species that spawned more often: evasive infantryman (freq bonus 18) The monster species that spawned more often: loud warp patch (freq bonus 12) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 12) The monster species that spawned more often: shabby malfunctioning (freq bonus 4) The monster species that spawned more often: pink unicorn (freq bonus 10) The monster species that spawned more often: super elemental (freq bonus 6) The monster species that spawned more often: fireball lass (freq bonus 12) The monster species that spawned more often: Magenta-elf (freq bonus 6) The monster species that spawned more often: driplich (freq bonus 18) The monster species that spawned more often: kung-fu girl (freq bonus 12) The monster species that spawned more often: hungry spore (freq bonus 8) The monster species that spawned more often: bigbad hurdle (freq bonus 4) The monster species that spawned more often: +1 gmm wall (freq bonus 12) The monster species that spawned more often: metal smasher (freq bonus 24) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 3) The monster species that never randomly spawned: giant death dog The monster species that never randomly spawned: ratman The monster species that never randomly spawned: blustering declamatory regularizing informer The monster species that never randomly spawned: brave force patch The monster species that never randomly spawned: pain light The monster species that never randomly spawned: Yendorian Kleever The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: monk The monster species that never randomly spawned: doener The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 145) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 18) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 137) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: nano hammer ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 5) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Valpurus, Loricatus and Mortifer Your deity was Mortifer The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (TOTALLY THE GIANT ERECTION) scroll of mana (FRINDS ELF ATTACK) scroll of phase door (BEARD BURGER MASTER) scroll of standard id (ZAWESOME) scroll of cure (ZARRO BOOGS) * scroll of extra healing (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of greater mana restoration (VW GIANT BEETLE) Spellbooks spellbook of healing (tender) spellbook of resist sleep (lovely) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.