porkman, chaotic male redguardian Priest ---------------- |..............| |..............| |............... |.......@f...\.| ---------------- [Porkman the Aspirant] St11 Dx5 Co10 In6 Wi7 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 278 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 71% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 84% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 38) The following skill became untrainable after a while: riding (turn 31366) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 21762) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39896 Monster spawn increase reached its maximum at turn 70667 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2953140 The monster class that cannot be genocided was major demon The monster species that spawned more often: knoxville mall (freq bonus 8) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 2) The monster species that spawned more often: instill giant (freq bonus 10) The monster species that spawned more often: spurn unbowed (freq bonus 18) The monster species that spawned more often: infernal cuneate (freq bonus 9) The monster species that spawned more often: quiver slot (freq bonus 4) The monster species that spawned more often: sub-gnome (freq bonus 18) The monster species that spawned more often: Woodland-quendi wierdo (freq bonus 4) The monster species that spawned more often: solid force patch (freq bonus 2) The monster species that spawned more often: lost mumm (freq bonus 18) The monster species that spawned more often: virtual medium wall (freq bonus 15) The monster species that spawned more often: acid vampire (freq bonus 24) The monster species that spawned more often: impossible (freq bonus 8) The monster species that spawned more often: undead bat (freq bonus 2) The monster species that spawned more often: indigo warp fungus (freq bonus 27) The monster species that spawned more often: toted plumier (freq bonus 3) The monster species that spawned more often: bartoli retard (freq bonus 4) The monster species that spawned more often: sylphie (freq bonus 4) The monster species that spawned more often: effeminate permamimic (freq bonus 6) The monster species that spawned more often: peace stair (freq bonus 30) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: timbal hollered The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: innovation rusticated The monster species that never randomly spawned: hell bitch The monster species that never randomly spawned: claim anaemic The monster species that never randomly spawned: player asura The monster species that never randomly spawned: easy vamp The monster species that never randomly spawned: common pest The monster species that never randomly spawned: slow ant The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 220) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this trap was always invisible: stalactite trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 3) Trap randomization happened for 1 in 243 traps Next attribute increase check would have come at turn 844 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nike, Adidas and Puma Your deity was Puma The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of fire (MAYBE LOVELY WHEN TOUCH) scroll of healing (STAT CANT DEBASE BY EN) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (RIVER OUT AS FAST IT GOES) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (TRUE RISE BY STRANGE SMELL) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Spellbooks spellbook of healing (dusty) spellbook of wizard lock (underworld) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.