porkman, chaotic male redguardian Priest ---------- ---- ---- .........| |......... |..d..... -...@.# |........ ---------- [Porkman the Aspirant] St5 Dx7 Co12 In4 Wi16 Ch13 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 78% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: scimitar The following skill was limited to basic proficiency: two-weapon combat The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 36462) The following skill became harder to train at higher skill levels: two-handed weapons Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41804 Monster spawn increase reached its maximum at turn 443852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8463690 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: porter hitec fungus (freq bonus 24) The monster species that spawned more often: normal draconian (freq bonus 2) The monster species that spawned more often: hispanic girl (freq bonus 2) The monster species that spawned more often: gargar (freq bonus 4) The monster species that spawned more often: evil disenchanter (freq bonus 18) The monster species that spawned more often: diphthong palest (freq bonus 9) The monster species that spawned more often: Anti-Elbereth Number (freq bonus 18) The monster species that spawned more often: troll cadaver (freq bonus 6) The monster species that spawned more often: hister (freq bonus 8) The monster species that spawned more often: jocularity nonmilitarily sassily result oriental (freq bonus 4) The monster species that spawned more often: teal patch (freq bonus 6) The monster species that spawned more often: kicking ninja (freq bonus 12) The monster species that spawned more often: swather museful (freq bonus 28) The monster species that spawned more often: bland bulb (freq bonus 9) The monster species that spawned more often: furious fungus (freq bonus 9) The monster species that spawned more often: misse misse (freq bonus 6) The monster species that spawned more often: petty giant beetle (freq bonus 16) The monster species that spawned more often: speed photon (freq bonus 10) The monster species that spawned more often: infernal potato (freq bonus 9) The monster species that spawned more often: among panjandrum (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 5) The monster species that never randomly spawned: unguarded assessor faraday The monster species that never randomly spawned: carnage rat The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: fucking traitorism redactor The monster species that never randomly spawned: Blight Disease The monster species that never randomly spawned: simpfe The monster species that never randomly spawned: greeter unhip The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: Yumi Saotome The monster species that never randomly spawned: bandersnatch The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 29) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 8) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 13) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (IM SAILING DOWN HERE BOUT A HANG KESSIMI) scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (COMPILE SLEX SUDO UBUNTU) * scroll of extra healing (WESTERN FRANKISH COURSE) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Spellbooks spellbook of healing (posh) spellbook of detect monsters (monospace) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.