porkman, chaotic male redguardian Priest ------ |...f| |....| |..@.| --.-+- [Porkman the Aspirant] St8 Dx6 Co16 In9 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T8 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! q - a sticky cursed kryptonite ring {0}. Be careful! New moon tonight. What do you want to drink? [de or ?*.] Wow, this is healing water! The fountain dries up! You hear a door open. You stop. Your kitten is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 19) The following skill became untrainable if you tried to train it too early: body armor (turn 198) The following skill became harder to train at higher skill levels: attack spells Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110394 Monster spawn increase reached its maximum at turn 218149 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16145874 The monster class that cannot be genocided was humanoid The monster species that spawned more often: burrower gnome (freq bonus 4) The monster species that spawned more often: ban turret (freq bonus 9) The monster species that spawned more often: reference vicissitude recalcitrance (freq bonus 3) The monster species that spawned more often: ebony wort (freq bonus 2) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 4) The monster species that spawned more often: vip viper (freq bonus 6) The monster species that spawned more often: arcadian mirror (freq bonus 12) The monster species that spawned more often: ethological stalkily (freq bonus 6) The monster species that spawned more often: tantalized restrictionism (freq bonus 3) The monster species that spawned more often: vile archer (freq bonus 24) The monster species that spawned more often: unburned galvanizing (freq bonus 60) The monster species that spawned more often: Nakoruru (freq bonus 18) The monster species that spawned more often: producible waspishly (freq bonus 6) The monster species that spawned more often: Rooster Cogs (freq bonus 24) The monster species that spawned more often: wounded growth (freq bonus 6) The monster species that spawned more often: rallyist briquette (freq bonus 4) The monster species that spawned more often: small item trove (freq bonus 4) The monster species that spawned more often: giant blue frog (freq bonus 16) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 18) The monster species that spawned more often: white laser (freq bonus 42) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 9) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: scheming lousing The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: master evil dragon The monster species that never randomly spawned: globefish The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: clipped gargoyle The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: floating growth The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: paper chain ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 26) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 6) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 16) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 10) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 18) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Trap randomization happened for 1 in 535 traps Next attribute increase check would have come at turn 2553 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1480 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of remove curse (ME DES KORAN ADAM) scroll of healing (SUSY THENSE) scroll of mana (POKE MONGO) scroll of phase door (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of standard id (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of cure (BERLIN KISSELTBRUNNEN) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (HERGHLERMAH QERQ JERJVERM) Spellbooks spellbook of healing (hellish) spellbook of sleep (useful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 1 time You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.