porkman, chaotic male redguardian Priest ----- |...| |...| |.b.| |...| ....| |.f.| +..@| ----- [Porkman the Aspirant] St7 Dx8 Co10 In6 Wi14 Ch7 PriRedMalCha S2 Dlvl:1 $2 HP28(28) Pw19(19) AC11 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! 2 gold pieces. Be careful! New moon tonight. What do you want to read? [g-n or ?*] (2x) As you read the scroll, it disappears. You may randomly enchant an object. What do you want to randomly enchant? [abc or ?*] Your small shield is surrounded by a gray aura. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: detect monsters Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 81% Potion drop chance was reduced to 74% Armor drop chance was reduced to 91% Tool drop chance was reduced to 66% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: divination spells (turn 869) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130488 Monster spawn increase reached its maximum at turn 371616 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 484185 The monster class that cannot be genocided was flying fish The monster species that spawned more often: zombie nymph (freq bonus 18) The monster species that spawned more often: plastic golem (freq bonus 6) The monster species that spawned more often: glare stalk (freq bonus 12) The monster species that spawned more often: remorhaz (freq bonus 4) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 15) The monster species that spawned more often: warrior ant (freq bonus 4) The monster species that spawned more often: dome naga hatchling (freq bonus 4) The monster species that spawned more often: anthrazite wort (freq bonus 4) The monster species that spawned more often: banished soul (freq bonus 8) The monster species that spawned more often: trermlaine (freq bonus 4) The monster species that spawned more often: slow-ass force fungus (freq bonus 6) The monster species that spawned more often: deceiving fungus (freq bonus 24) The monster species that spawned more often: elder yellow dragon (freq bonus 2) The monster species that spawned more often: efreet merchant (freq bonus 3) The monster species that spawned more often: evil watch leader (freq bonus 3) The monster species that spawned more often: taiga bear (freq bonus 8) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 12) The monster species that spawned more often: cleanup perceptive (freq bonus 9) The monster species that spawned more often: insolent monkey (freq bonus 6) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: horn fiend The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: flup flup The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: elecshock stonebiter The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: prefabricate optimal The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: gouge dick (pornographic) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 13) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 14) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 172) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) The spell school whose books are more common was attack spells (freq bonus 5) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 252 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 9% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (639) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 56% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of random enchantment (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (TOTALLY THE GIANT ERECTION) scroll of phase door (TEEEE TSUUUU OOOOO) scroll of standard id (THE PLAY GOES 90 MINUTES) scroll of cure (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Spellbooks spellbook of healing (heavy) spellbook of detect monsters (wounded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.