porkman, chaotic male redguardian Priest ------+-----.---------- |.........y...........| |.....................| |...........d.........| |...........@.........| |.....................| |.....................| ----------------------- [Porkman the Aspirant] St7 Dx6 Co13 In5 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 53% Armor drop chance was reduced to 77% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: hammer The following skill became untrainable if you tried to train it too early: crossbow (turn 1817) The following skill became untrainable after a while: boomerang (turn 8859) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 18819) The following skill became harder to train at higher skill levels: attack spells Sticky curses were more common by 50% Heavy curses were more common by 54% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 152464 Monster spawn increase reached its maximum at turn 433192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 808632 The monster class that cannot be genocided was sea monster The monster species that spawned more often: ettin (freq bonus 10) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 3) The monster species that spawned more often: Kazuki Kazama (freq bonus 12) The monster species that spawned more often: toothsome segregationist (freq bonus 2) The monster species that spawned more often: rain elbow (freq bonus 2) The monster species that spawned more often: fluffy cat (freq bonus 4) The monster species that spawned more often: clay force fungus (freq bonus 12) The monster species that spawned more often: existence bug (freq bonus 12) The monster species that spawned more often: delicacy pompously (freq bonus 8) The monster species that spawned more often: copper dragon (freq bonus 8) The monster species that spawned more often: chief mind flayer (freq bonus 2) The monster species that spawned more often: postgraduate boson (freq bonus 2) The monster species that spawned more often: accusatorially sustainable (freq bonus 2) The monster species that spawned more often: deanship annular (freq bonus 8) The monster species that spawned more often: snow woman (freq bonus 3) The monster species that spawned more often: ivory force fungus (freq bonus 18) The monster species that spawned more often: rock mole (freq bonus 4) The monster species that spawned more often: thematic astral elemental (freq bonus 8) The monster species that spawned more often: fighter (freq bonus 24) The monster species that spawned more often: eloueliti (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 6) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: deleted impairer vacillate The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: chaos wizard The monster species that never randomly spawned: spinner force patch The monster species that never randomly spawned: heavy arm chest gnome The monster species that never randomly spawned: god ripper The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 16) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 26) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 32) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 21) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: sanity treble trap (freq bonus 4) Trap randomization happened for 1 in 152 traps Next attribute increase check would have come at turn 1381 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was End of the World The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of punishment (KO BATE) scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (I CAN HAZ HP PLZ) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) Spellbooks spellbook of healing (mysterious) spellbook of detect monsters (black) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.