porkman, chaotic male redguardian Priest ---------- |..d...... .N@.$..!.| |........| |.......(| ---------- [Porkman the Aspirant] St7 Dx8 Co6 In5 Wi11 Ch7 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1000 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 17% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 12% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 53% Tool drop chance was reduced to 70% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: symbiosis Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56361 Monster spawn increase reached its maximum at turn 234129 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 11367525 The monster class that cannot be genocided was archfiend The monster species that spawned more often: corelate faddier (freq bonus 42) The monster species that spawned more often: decriminalized erratic (freq bonus 4) The monster species that spawned more often: conifer imposition venturing (freq bonus 21) The monster species that spawned more often: scarab beetle (freq bonus 6) The monster species that spawned more often: starvation beam (freq bonus 16) The monster species that spawned more often: gotcha mimic (freq bonus 2) The monster species that spawned more often: multicolor star (freq bonus 30) The monster species that spawned more often: mynock (freq bonus 6) The monster species that spawned more often: fam sentai (freq bonus 6) The monster species that spawned more often: kabuki mono (freq bonus 8) The monster species that spawned more often: Aleax radiator (freq bonus 6) The monster species that spawned more often: blast dream turret (freq bonus 8) The monster species that spawned more often: braad spider (freq bonus 6) The monster species that spawned more often: hard wort (freq bonus 2) The monster species that spawned more often: exceptional paying (freq bonus 4) The monster species that spawned more often: nunnish catarrhal bat (freq bonus 1) The monster species that spawned more often: abstruser didy (freq bonus 12) The monster species that spawned more often: interactive grue (freq bonus 12) The monster species that spawned more often: barricade tower (freq bonus 3) The monster species that spawned more often: tone golem (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: dalmatian confessedly The monster species that never randomly spawned: air current babe The monster species that never randomly spawned: polychrome boomer The monster species that never randomly spawned: chili remonetizing The monster species that never randomly spawned: conceited woman The monster species that never randomly spawned: rockaby wheat The monster species that never randomly spawned: legendary lichen The monster species that never randomly spawned: desk slash The monster species that never randomly spawned: castle devil The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 23) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 52) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 38) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 20) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 19) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 16) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: tar chain ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: water tunnel trap (freq bonus 15) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 2016 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of muad, speedycat7 and stenno Your deity was stenno The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of light (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (CONVICT PATCH) scroll of standard id (DAS NIBELUNGENLIEO) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of healing (dark green) spellbook of detect monsters (red-hot) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.