porkman, chaotic male redguardian Priest ####| ).@f| ---.- [Porkman the Aspirant] St6 Dx7 Co8 In6 Wi17 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: wonderlegs Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 83% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: squeaking The following skill became untrainable if you tried to train it too early: spirituality (turn 130) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: high heels (turn 23358) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 61459) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116435 Monster spawn increase reached its maximum at turn 200501 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4611388 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: knurling psalmist (freq bonus 5) The monster species that spawned more often: bigsting ant (freq bonus 6) The monster species that spawned more often: prison hehehe guard (freq bonus 16) The monster species that spawned more often: difficult elephant (freq bonus 18) The monster species that spawned more often: group dwarf (freq bonus 6) The monster species that spawned more often: gnawer compulsion (freq bonus 32) The monster species that spawned more often: song book permamimic (freq bonus 4) The monster species that spawned more often: ivory force fungus (freq bonus 10) The monster species that spawned more often: wimpy red dragon (freq bonus 12) The monster species that spawned more often: Carola (freq bonus 12) The monster species that spawned more often: monstrous acid blob (freq bonus 18) The monster species that spawned more often: abolisher napery (freq bonus 24) The monster species that spawned more often: evil spore (freq bonus 36) The monster species that spawned more often: acidic force patch (freq bonus 6) The monster species that spawned more often: slime growth (freq bonus 12) The monster species that spawned more often: volt monster (freq bonus 5) The monster species that spawned more often: leavening farrowed (freq bonus 14) The monster species that spawned more often: unrest orc (freq bonus 3) The monster species that spawned more often: sheer alien (freq bonus 2) The monster species that spawned more often: numbness monster (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster species that never randomly spawned: Walker The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: snakel naga The monster species that never randomly spawned: meres The monster species that never randomly spawned: stoker dechlorination The monster species that never randomly spawned: noneffervescent tatting The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: wizard of elena The monster species that never randomly spawned: small jabberwock The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: crypt (torchlit) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was generated more often: negative dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 11) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 58) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 19) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 91) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 2) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 1483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Farnham the Drunk The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1105) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of gold detection (KASTOR THAB THAB) scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of mana (GNAY GNIY) scroll of phase door (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of standard id (FINAL SOLUTION OF THE PRIEST QUESTION) scroll of cure (BIRD STUNT IS BETTER) * scroll of extra healing (BEE VERSUS SPIDER THE CONTEST) * scroll of greater mana restoration (PAPOU) Spellbooks spellbook of healing (pregnant) spellbook of wizard lock (pre-digested) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.