porkman, chaotic male redguardian Priest -------------- |....d.......| +...@........| |...$........| |........7...| -.-------.---- [Porkman the Aspirant] St5 Dx9 Co11 In5 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: detect monsters You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 92% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: knife The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: lightsaber (turn 46) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61338 Monster spawn increase reached its maximum at turn 100992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2297533 The monster class that cannot be genocided was quantum mechanic or other scientist The monster species that spawned more often: bewailed correctional scarrier (freq bonus 4) The monster species that spawned more often: xtra large trapper (freq bonus 32) The monster species that spawned more often: chanting same (freq bonus 36) The monster species that spawned more often: evasive gnoll (freq bonus 4) The monster species that spawned more often: colorless mushroom patch (freq bonus 2) The monster species that spawned more often: knuspel fiend (freq bonus 8) The monster species that spawned more often: hellhole warp fungus (freq bonus 6) The monster species that spawned more often: petty gigantic pile of killer coins (freq bonus 6) The monster species that spawned more often: werehorse (freq bonus 6) The monster species that spawned more often: random number generator (freq bonus 3) The monster species that spawned more often: spider mummy (freq bonus 12) The monster species that spawned more often: lethe wort (freq bonus 6) The monster species that spawned more often: pink mushroom (freq bonus 8) The monster species that spawned more often: train (freq bonus 4) The monster species that spawned more often: blocklich (freq bonus 6) The monster species that spawned more often: history dragon (freq bonus 4) The monster species that spawned more often: clay fungus (freq bonus 12) The monster species that spawned more often: perjurer breeched (freq bonus 2) The monster species that spawned more often: protocol droid (freq bonus 3) The monster species that spawned more often: weeping willow (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 24) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 8) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: lava bomb The monster species that never randomly spawned: bird archer The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: deathspike The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: off-hesitate turret The monster species that never randomly spawned: drydrip spore The monster species that never randomly spawned: end-all earth elemental The monster species that never randomly spawned: spider swarm The monster species that never randomly spawned: con stalk The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 19) The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 14) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 3) Trap randomization happened for 1 in 553 traps Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Atavus, Mellis and Infuscor Your deity was Infuscor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (ITS ALL MINE) scroll of healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of mana (CLONE MONSTER) scroll of phase door (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of standard id (SUS QUO SUM) scroll of cure (READ IDENTIFY AT YOUR OWN PERIL) * scroll of extra healing (SANTA CLAI) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Spellbooks spellbook of healing (perverted) spellbook of detect monsters (smeared) Potions * potion of water (clear) potion of oil (dark) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.