porkman, chaotic male redguardian Priest --d-- |..@. |.G.| |#.= ...| #.#| -- [Porkman the Aspirant] St13 Dx9 Co11 In5 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1550 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 68% Armor drop chance was reduced to 53% Tool drop chance was reduced to 59% Food drop chance was reduced to 73% Monster death drops spawned with only 91% chance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1770) The following skill became harder to train at higher skill levels: implants Heavy curses were more common by 52% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42599 Monster spawn increase reached its maximum at turn 161091 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1227414 The monster class that cannot be genocided was nymph The monster species that spawned more often: turbulence dissuade (freq bonus 6) The monster species that spawned more often: inka (freq bonus 2) The monster species that spawned more often: french portal ufo (freq bonus 4) The monster species that spawned more often: orc of the ages of stars (freq bonus 4) The monster species that spawned more often: magic-colored force patch (freq bonus 10) The monster species that spawned more often: cursed ghost (freq bonus 6) The monster species that spawned more often: remorselessly defiling (freq bonus 4) The monster species that spawned more often: innocent polariscopic (freq bonus 1) The monster species that spawned more often: immobile colony (freq bonus 6) The monster species that spawned more often: marble sri (freq bonus 12) The monster species that spawned more often: chaos knight (freq bonus 4) The monster species that spawned more often: giant implant trove (freq bonus 63) The monster species that spawned more often: silver giant (freq bonus 4) The monster species that spawned more often: Hailbush (freq bonus 12) The monster species that spawned more often: blue eyeteer (freq bonus 2) The monster species that spawned more often: large blue snake (freq bonus 4) The monster species that spawned more often: centipede (freq bonus 6) The monster species that spawned more often: dire sheep (freq bonus 1) The monster species that spawned more often: skies-gel (freq bonus 8) The monster species that spawned more often: pleasure bioflavonoid (freq bonus 12) The monster trait that was more common: monsters that imitate (freq bonus 12) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: hobbit mummy The monster species that never randomly spawned: hauberk aphorizing dextrorotary potmen ballooned hovercraft The monster species that never randomly spawned: xxiv diffract poignancy The monster species that never randomly spawned: fletch puma The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: crimson mushroom The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: gizard The monster species that never randomly spawned: conjurer The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 20) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 17) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 82) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 19) The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: item nastification trap (freq bonus 2) Trap randomization happened for 1 in 689 traps Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Minerva, Apollo and Linus Your deity was Linus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of healing (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of mana (FANNY IS JUST A REGULAR FEMALE NAME) scroll of phase door (PARASITARY) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (SORRY NISI) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) Spellbooks spellbook of healing (infinity plus one) spellbook of sleep (submarine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.