porkman, chaotic male redguardian Priest --.-.- #....| #.@.| ....d.| |.......| |.......| |.......| #.....$.| |.......| --------- [Porkman the Aspirant] St8 Dx11 Co8 In8 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 71% Implant drop chance was reduced to 84% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: hammer The following skill became untrainable if you tried to train it too early: occult spells (turn 319) The following skill became untrainable after a while: short sword (turn 7227) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 28627) The following skill became harder to train at higher skill levels: protection spells Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81366 Monster spawn increase reached its maximum at turn 286998 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 323796 The monster class that cannot be genocided was nymph The monster species that spawned more often: copper golem (freq bonus 6) The monster species that spawned more often: telehobbit (freq bonus 4) The monster species that spawned more often: psycho rubber (freq bonus 2) The monster species that spawned more often: whetting splurgy (freq bonus 4) The monster species that spawned more often: relinquished shiest (freq bonus 9) The monster species that spawned more often: worm that walks (freq bonus 36) The monster species that spawned more often: abnormal wyvern (freq bonus 16) The monster species that spawned more often: oak nymph (freq bonus 4) The monster species that spawned more often: yellow prick (freq bonus 3) The monster species that spawned more often: shoo turret (freq bonus 6) The monster species that spawned more often: immobile mushroom (freq bonus 3) The monster species that spawned more often: thrum announcing (freq bonus 6) The monster species that spawned more often: gild rouble (freq bonus 7) The monster species that spawned more often: ambassador gappier (freq bonus 4) The monster species that spawned more often: ek chuah (freq bonus 2) The monster species that spawned more often: Frongnir (freq bonus 6) The monster species that spawned more often: shy asian girl (freq bonus 9) The monster species that spawned more often: pearduck (freq bonus 4) The monster species that spawned more often: Mister Blackman (freq bonus 3) The monster species that spawned more often: eagerly weevil rededicating (freq bonus 9) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 6) The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: supervising merchandised The monster species that never randomly spawned: small locust The monster species that never randomly spawned: r cleaner The monster species that never randomly spawned: radiant pyramid The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: wrinkled spore The monster species that never randomly spawned: lush draconian The RNG hath decreed that this item was never generated: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 49) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 6) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 35) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 16) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: stack javelin ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 892 traps Next attribute increase check would have come at turn 922 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Balam, Cosmos and Dantalion Your deity was Dantalion The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (567) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of charging (PERFORATORUP AS SKY) scroll of healing (CERB BRK PAND) scroll of mana (GO FEK YOURSELF) scroll of phase door (SORRY NISI) scroll of standard id (ROURARBISAROURBBARIASPHREN) scroll of cure (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of extra healing (I WOULDNT HAVE INTRODUCED THE HP ROLLOVER BUG) * scroll of greater mana restoration (EY WHICH FAELLTEN YOU) Spellbooks spellbook of healing (rocky) spellbook of resist poison (crashy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.