porkman, chaotic male redguardian Priest ---- |..| ----..--- ....... -f@- |..| -+-- [Porkman the Aspirant] St11 Dx4 Co11 In4 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 64 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 61% Food drop chance was reduced to 95% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was limited to skilled proficiency: body armor The following skill became untrainable after a while: elemental spells (turn 44611) The following skill couldn't be trained before a certain turn number is reached: searching (turn 43820) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92148 Monster spawn increase reached its maximum at turn 245628 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 461091 The monster class that cannot be genocided was long worm tail The monster species that spawned more often: solid patch (freq bonus 3) The monster species that spawned more often: nickelpede (freq bonus 12) The monster species that spawned more often: gigotaur (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 2) The monster species that spawned more often: moaning corpse (freq bonus 6) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 9) The monster species that spawned more often: caverned disavowing (freq bonus 3) The monster species that spawned more often: wounded growth (freq bonus 2) The monster species that spawned more often: unwelcome feeling (freq bonus 6) The monster species that spawned more often: holy water creator (freq bonus 4) The monster species that spawned more often: homoerotic tine (freq bonus 12) The monster species that spawned more often: Rocket Science PhD (freq bonus 6) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 6) The monster species that spawned more often: magnetic mushroom (freq bonus 6) The monster species that spawned more often: killer quabbit (freq bonus 8) The monster species that spawned more often: hill giant caster (freq bonus 3) The monster species that spawned more often: cash trap (freq bonus 1) The monster species that spawned more often: finnish explorer (freq bonus 4) The monster species that spawned more often: intelligent smasher (freq bonus 1) The monster species that spawned more often: petty fast humper (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 5) The monster species that never randomly spawned: flathead The monster species that never randomly spawned: autosuggestion restuff The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: freezolisk The monster species that never randomly spawned: diffuse kobold The monster species that never randomly spawned: heliocentrically percent The monster species that never randomly spawned: xorn mummy The monster species that never randomly spawned: nasty spore The monster species that never randomly spawned: diarrhoeic agglutinin septupling The monster species that never randomly spawned: careened billeter reifying The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 16) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 16) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 71) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 16) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 2250 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Fiit-Yaaar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of magic mapping (BOOM BITCH GET OUT DA WAY) scroll of healing (ONE BELONGS BELONGED) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (AJMO TO UCINITI) scroll of standard id (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY) * scroll of greater mana restoration (BLIZZARD BUGFIX IS AN OXYMORON) Spellbooks spellbook of healing (adamantium) spellbook of detect monsters (scooting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.