porkman, chaotic male redguardian Priest ------ |....| |...@| |.o.f| |.... |....| ------ [Porkman the Aspirant] St7 Dx7 Co13 In10 Wi16 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: the Force You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 85% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 92% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 88% Food drop chance was reduced to 90% Monster death drops spawned with only 89% chance The following skill could not be trained at all: occult spells The following skill was limited to basic proficiency: bow The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: high heels (turn 4880) The following skill became untrainable after a while: devices (turn 27675) The following skill became harder to train at higher skill levels: quarterstaff Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49680 Monster spawn increase reached its maximum at turn 208782 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 889236 The monster class that cannot be genocided was wall monster The monster species that spawned more often: ungenially estrogenicity (freq bonus 2) The monster species that spawned more often: real mirage hound (freq bonus 24) The monster species that spawned more often: confusion trove (freq bonus 4) The monster species that spawned more often: orc paincauser (freq bonus 9) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 8) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: glib vortex (freq bonus 4) The monster species that spawned more often: krone viscidly (freq bonus 24) The monster species that spawned more often: ceramic stalk (freq bonus 6) The monster species that spawned more often: giant mayfly (freq bonus 2) The monster species that spawned more often: silver dragon (freq bonus 10) The monster species that spawned more often: giant spider (freq bonus 27) The monster species that spawned more often: infernal (freq bonus 90) The monster species that spawned more often: dwarf lord (freq bonus 28) The monster species that spawned more often: invis-samer (freq bonus 1) The monster species that spawned more often: +1 ed wall (freq bonus 6) The monster species that spawned more often: apprentice warp fungus (freq bonus 6) The monster species that spawned more often: will giant (freq bonus 9) The monster species that spawned more often: sain bug (freq bonus 4) The monster species that spawned more often: wild thing (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster species that never randomly spawned: cantoned interlunar The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: protector of the poor The monster species that never randomly spawned: thousand hedgehog The monster species that never randomly spawned: sour mushroom The monster species that never randomly spawned: nightly stalk The monster species that never randomly spawned: crappy wort The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: black mage The RNG hath decreed that this item was never generated: roman sword ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: calculator ((null)) The RNG hath decreed that this item was never generated: cryptic saber ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 20) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 243) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 25) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 16) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this item was always generated cursed: nasty curse (CURSE THE NERFS RAAAAAAAGE) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 1) Trap randomization happened for 1 in 132 traps Next attribute increase check would have come at turn 129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (SACRED TRANSPOSITIONS) scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (LUXUS MODA) * scroll of extra healing (YASH EM EXTENDED POSIX SHELL) * scroll of greater mana restoration (SEXY SLYTHERIN SLUTS) Spellbooks spellbook of healing (moaning) spellbook of resist sleep (sexual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.