porkman, chaotic male redguardian Priest ------------------ |.....o..d@......| |................. |................| ,,, |................| # |................+ ------------------ [Porkman the Aspirant] St12 Dx8 Co10 In7 Wi14 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to read? [g-n or ?*] As you read the scroll, it disappears. You feel like someone has touched your forehead... You can now learn the occult spells skill. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: discount action Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 34 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 51% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 16% of the time only The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: dagger (turn 9) The following skill became untrainable if you tried to train it too early: healing spells (turn 210) The following skill became untrainable after a while: attack spells (turn 82468) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 23201) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51564 Monster spawn increase reached its maximum at turn 362568 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6166720 The monster class that cannot be genocided was light The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 6) The monster species that spawned more often: giant silver dragonfly (freq bonus 6) The monster species that spawned more often: otolaryngologist wasp (freq bonus 6) The monster species that spawned more often: real thought hound (freq bonus 24) The monster species that spawned more often: beed devil (freq bonus 6) The monster species that spawned more often: mexico recounting (freq bonus 4) The monster species that spawned more often: anku (freq bonus 6) The monster species that spawned more often: vomortex (freq bonus 16) The monster species that spawned more often: buffo aoudad (freq bonus 6) The monster species that spawned more often: balance jingler (freq bonus 9) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 6) The monster species that spawned more often: card warp fungus (freq bonus 12) The monster species that spawned more often: Giacomo Casanova (freq bonus 32) The monster species that spawned more often: shock trove (freq bonus 24) The monster species that spawned more often: almhug (freq bonus 12) The monster species that spawned more often: reddish colony (freq bonus 8) The monster species that spawned more often: cleaner seller (freq bonus 6) The monster species that spawned more often: chaotic servant (freq bonus 7) The monster species that spawned more often: segfault mistress (freq bonus 6) The monster species that spawned more often: fake force patch (freq bonus 8) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: Barachiel The monster species that never randomly spawned: fumble vortex The monster species that never randomly spawned: flood surfer The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: zombie prostitute The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: quicksand (UUM MAAMA MIA) The RNG hath decreed that this item was never generated: mythical sable ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 17) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 25) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 2) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: tunnels (street plan) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 2) Trap randomization happened for 1 in 780 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Ghaunadaur The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of skill up (9H) scroll of healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of mana (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (PROTECTION FAULT AT ADDRESS 000D 001D) * scroll of greater mana restoration (EAT FRUIT FASTLY) Spellbooks spellbook of healing (posh) spellbook of light (sexual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.