porkman, chaotic male redguardian Priest --#----#- |.......| |........ |.......| |........ |..$.@|.| |.....f.. --------- [Porkman the Aspirant] St8 Dx7 Co8 In8 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 96 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 75% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 75% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill became untrainable if you tried to train it too early: squeaking (turn 22) The following skill became untrainable after a while: lance (turn 16004) The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39313 Monster spawn increase reached its maximum at turn 91253 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 931613 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: superdog (freq bonus 44) The monster species that spawned more often: wimple hibernator (freq bonus 16) The monster species that spawned more often: cloudy femmy (freq bonus 9) The monster species that spawned more often: force quantum mechanic (freq bonus 8) The monster species that spawned more often: +3 ed barrier (freq bonus 22) The monster species that spawned more often: figment of nastiness (freq bonus 32) The monster species that spawned more often: bloody sunset (freq bonus 60) The monster species that spawned more often: notable colony (freq bonus 28) The monster species that spawned more often: whipsawed divinest (freq bonus 48) The monster species that spawned more often: pennoned terminating bollard (freq bonus 21) The monster species that spawned more often: roman warlord (freq bonus 40) The monster species that spawned more often: porter block stalk (freq bonus 16) The monster species that spawned more often: carbuncle (freq bonus 72) The monster species that spawned more often: digression frustum (freq bonus 36) The monster species that spawned more often: nethorn (freq bonus 10) The monster species that spawned more often: Fygar (freq bonus 42) The monster species that spawned more often: mercury mushroom patch (freq bonus 14) The monster species that spawned more often: hidebound peroxided shockwave (freq bonus 7) The monster species that spawned more often: ghey wolf (freq bonus 20) The monster species that spawned more often: gray golem (freq bonus 27) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster species that never randomly spawned: shantak The monster species that never randomly spawned: terchet patch The monster species that never randomly spawned: arachnotron The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: meme growth The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: shotty pudding The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: corrosive ray The monster species that never randomly spawned: nexus growth The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: spikerack ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 24) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 148) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 22) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: bulky flesh ball ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 1) The spell school whose books are more common was elemental spells (freq bonus 11) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Your Magical Roommate, Your Annoying Sister and Your Insufferable Mother-In-Law Your deity was Your Insufferable Mother-In-Law The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (256) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of healing (BLAZE THE 420 WEED CAT) scroll of mana (DUCTUM ADIS) scroll of phase door (ZROLYNE KUZROH) scroll of standard id (SE FERSE PARUM) scroll of cure (TEEEE TSUUUU OOOOO) * scroll of extra healing (JUBILEX IS MY BEST FRIEND) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Spellbooks spellbook of healing (smeared) spellbook of knock (fleecy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.