porkman, chaotic male redguardian Priest ------ ....| |....| .....| |....| .....| |.@.{| |....| |....| ---+-- ----------------------------- --------..........?................ |........................ |..................- |..............<...| |..................- |..................... --------.................. -------------------- [Porkman the Aspirant] St6 Dx9 Co11 In5 Wi11 Ch5 PriRedMalCha S10 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T5 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. o - an uncursed scroll labeled STEAMGREENLIGHTGORGON {0}. What do you want to read? [g-o or ?*] As you read the scroll, it disappears. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed finalized scroll of confuse monster {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:4) {0} h - a blessed finalized spellbook of light (0:1) {0} Potions d - 4 potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 277 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 62% chance Ring drop chance was reduced to 17% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 83% Tool drop chance was reduced to 75% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to skilled proficiency: club The following skill became untrainable if you tried to train it too early: matter spells (turn 24) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 59836) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57054 Monster spawn increase reached its maximum at turn 238422 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7274832 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: sputum dissepimental bilking paver reposition (freq bonus 20) The monster species that spawned more often: stumbled catlike (freq bonus 14) The monster species that spawned more often: imaginative turret (freq bonus 20) The monster species that spawned more often: runaway bigheaded massage epiphenomena myopy papilla disputability (freq bonus 42) The monster species that spawned more often: yeek (freq bonus 7) The monster species that spawned more often: +2 gmd barricade (freq bonus 24) The monster species that spawned more often: shimmering vortex (freq bonus 18) The monster species that spawned more often: dieing ramification (freq bonus 12) The monster species that spawned more often: Selinger (freq bonus 12) The monster species that spawned more often: complexest dashing (freq bonus 21) The monster species that spawned more often: slimebesu (freq bonus 16) The monster species that spawned more often: gold beetle (freq bonus 12) The monster species that spawned more often: startchanic (freq bonus 14) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 24) The monster species that spawned more often: typical devil (freq bonus 28) The monster species that spawned more often: adolescent troll (freq bonus 10) The monster species that spawned more often: stealer mimic (freq bonus 15) The monster species that spawned more often: donno (freq bonus 36) The monster species that spawned more often: cooled dependently romanticized sidearm (freq bonus 24) The monster species that spawned more often: curiosity misemploy (freq bonus 28) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: sniffing disenchanter The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: tentacle newt The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: loli The monster species that never randomly spawned: sanguine colony The monster species that never randomly spawned: rock play figure The monster species that never randomly spawned: four castle sightseeing The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 2) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 3) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: liquid ball ((null)) The RNG hath decreed that this item was always generated cursed: trembling (dreaming) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: simeout trap (freq bonus 2) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1490 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of confuse monster (RGB ZNFUVAALL CRERIBQ) scroll of healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) scroll of standard id (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of cure (WINSALOT ACTUALLY ONLY WINS SOMETIMES) * scroll of extra healing (EUROVISION FARCE CONTEST) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) scroll of teleportation (STEAMGREENLIGHTGORGON) Spellbooks spellbook of healing (wounded) spellbook of light (smeared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 1 time You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Since you quit, the score list will not be checked.