porkman, chaotic male redguardian Priest ------- ..f.. -@- ### [Porkman the Aspirant] St8 Dx11 Co11 In5 Wi15 Ch9 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 22% Implant drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: healing spells (turn 44) The following skill became untrainable if you tried to train it too early: javelin (turn 507) The following skill became untrainable after a while: axe (turn 55519) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 53560) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20857 Monster spawn increase reached its maximum at turn 153985 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7014690 The monster class that cannot be genocided was jelly The monster species that spawned more often: gladiator (freq bonus 24) The monster species that spawned more often: static charge (freq bonus 3) The monster species that spawned more often: checkered mold (freq bonus 6) The monster species that spawned more often: pseudo professor (freq bonus 8) The monster species that spawned more often: telephoning ball dragon (freq bonus 30) The monster species that spawned more often: rusty nymph (freq bonus 2) The monster species that spawned more often: administrator weak (freq bonus 6) The monster species that spawned more often: demon's commander (freq bonus 2) The monster species that spawned more often: de-foe stalk (freq bonus 9) The monster species that spawned more often: nonplused inc parlay (freq bonus 4) The monster species that spawned more often: mind stalk (freq bonus 8) The monster species that spawned more often: spritzer (freq bonus 4) The monster species that spawned more often: corpse shredder (freq bonus 12) The monster species that spawned more often: bobby on the beat (freq bonus 4) The monster species that spawned more often: rehire journalize (freq bonus 6) The monster species that spawned more often: lord slug (freq bonus 18) The monster species that spawned more often: Roxanne (freq bonus 8) The monster species that spawned more often: blue-red warp patch (freq bonus 18) The monster species that spawned more often: nosh bawl (freq bonus 8) The monster species that spawned more often: cargo centaur (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 9) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 12) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster species that never randomly spawned: tisane signorine string The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: ceramic mushroom The monster species that never randomly spawned: flying fungus The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: samurai gnome The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: wisecracker shoplifting winslow The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 14) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 25) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: automatic katana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 12) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this trap was always invisible: s-pressing trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 10) The spell school whose books are more common was enchantment spells (freq bonus 11) Trap randomization happened for 1 in 628 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of summon boss (GROUP SING MAKE MORE DAMAGED) scroll of healing (VO FACIAM) scroll of mana (VALHOG UNLEASHED) scroll of phase door (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of standard id (PHOL ENDE WODAN) scroll of cure (YUME GA ARU) * scroll of extra healing (AMERICA FIRST NETHACK SECOND) * scroll of greater mana restoration (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) Spellbooks spellbook of healing (eternal) spellbook of wizard lock (battered) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.