porkman, chaotic male redguardian Priest -------------- --------- --- |..@f......................| |..........................| |..........................| |.............$............| ---------------------------- [Porkman the Aspirant] St6 Dx6 Co12 In5 Wi13 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: polymorph control Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 75% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: squeaking The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable after a while: gun control (turn 40970) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89261 Monster spawn increase reached its maximum at turn 163101 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 514326 The monster class that cannot be genocided was angelic being The monster species that spawned more often: coach virginity (freq bonus 16) The monster species that spawned more often: skeletal advisor (freq bonus 4) The monster species that spawned more often: little vorer (freq bonus 36) The monster species that spawned more often: betokened flexion preboiling misreport (freq bonus 12) The monster species that spawned more often: rock gnome (freq bonus 1) The monster species that spawned more often: mager zombie (freq bonus 8) The monster species that spawned more often: Kovvelkov (freq bonus 36) The monster species that spawned more often: volcanic vortex (freq bonus 4) The monster species that spawned more often: tinker gnome (freq bonus 5) The monster species that spawned more often: pseudopod door (freq bonus 8) The monster species that spawned more often: alienated ufo part (freq bonus 3) The monster species that spawned more often: kadabra (freq bonus 6) The monster species that spawned more often: unfeeling lawyerly germicide coquette strychnine heath (freq bonus 2) The monster species that spawned more often: Left Ass (freq bonus 2) The monster species that spawned more often: wanton skank (freq bonus 6) The monster species that spawned more often: cheese mold (freq bonus 60) The monster species that spawned more often: unformous animal (freq bonus 4) The monster species that spawned more often: gay man (freq bonus 4) The monster species that spawned more often: randomizer draconian (freq bonus 27) The monster species that spawned more often: falling patch (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters with feminism attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: aurora The monster species that never randomly spawned: oblivion growth The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: hydra The monster species that never randomly spawned: acid force fungus The monster species that never randomly spawned: terms roll wall The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: oreades The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: ash clannfear The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 40) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 55) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 13) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 22) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 18) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 37) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: telephone ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 8) Trap randomization happened for 1 in 151 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Pyrrhus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of create familiar (MEAD NI NAJAP) scroll of healing (ATTACC PROTECC WHACC SUCC) scroll of mana (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (SHUCKLEINOU) * scroll of extra healing (DSCHLSCHLSCH) * scroll of greater mana restoration (QUESTION MARK) Spellbooks spellbook of healing (classy) spellbook of detect food (ordering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.