porkman, chaotic male redguardian Priest ------------------------------------- |...................................| |...................................| |...................................| |..@................................| |..d................................| -+------------- --------------------- [Porkman the Aspirant] St10 Dx8 Co12 In9 Wi17 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: scent view Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 95% Armor drop chance was reduced to 86% The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: pick-axe The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 522) The following skill became untrainable after a while: spear (turn 40968) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 26369) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63432 Monster spawn increase reached its maximum at turn 331704 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1496232 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: energy hound (freq bonus 24) The monster species that spawned more often: ebony warp fungus (freq bonus 8) The monster species that spawned more often: roller coaster (freq bonus 10) The monster species that spawned more often: soldier ant (freq bonus 9) The monster species that spawned more often: Leonie (freq bonus 18) The monster species that spawned more often: nastroscha (freq bonus 12) The monster species that spawned more often: Angband orc (freq bonus 24) The monster species that spawned more often: resentment liberally yoke wreaking cutter (freq bonus 4) The monster species that spawned more often: steng fly (freq bonus 14) The monster species that spawned more often: damn eye (freq bonus 42) The monster species that spawned more often: reflexed veil (freq bonus 20) The monster species that spawned more often: impenetrable black unicorn (freq bonus 12) The monster species that spawned more often: inertia warp fungus (freq bonus 15) The monster species that spawned more often: real sound hound (freq bonus 7) The monster species that spawned more often: volt force fungus (freq bonus 24) The monster species that spawned more often: destructobot (freq bonus 12) The monster species that spawned more often: hoop indwell recommitted (freq bonus 30) The monster species that spawned more often: dress wight (freq bonus 12) The monster species that spawned more often: outshine irresponsibility (freq bonus 16) The monster species that spawned more often: three-headed snake (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 24) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: geggo The monster species that never randomly spawned: supervising merchandised The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: prereproductive flange The monster species that never randomly spawned: piercoid The monster species that never randomly spawned: +2 gmd barricade The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: nondescript warp fungus The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: pet syringe (dental) The RNG hath decreed that this item was never generated: stat decrease (desaturated) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 2) The RNG hath decreed that this item was generated more often: elite batleth ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: darkness club ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 9) Trap randomization happened for 1 in 642 traps Next attribute increase check would have come at turn 256 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (BYE BITCH) scroll of cure (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of extra healing (ORKAEL) * scroll of greater mana restoration (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) Spellbooks spellbook of healing (lavender-scented) spellbook of sleep (unlucky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.