porkman, chaotic male redguardian Priest ---- --.. |...- |...| |...| | |...-[-- ..| --..d.@...- ---------- [Porkman the Aspirant] St11 Dx14 Co15 In9 Wi14 Ch5 PriRedMalCha S7 Dlvl:1 $7 HP28(28) Pw20(20) AC0 MC0 Mov12 Sn0 Xp1/0 Wt44/1690 T15 Latest messages 7 gold pieces. You see here an uncursed pair of graffiti gloves {4}. p - an uncursed finalized cough potion {0}. You displaced your little dog. You see here an uncursed pair of graffiti gloves {4}. q - an uncursed pair of graffiti gloves {4}. What do you want to wear? [q or ?*] You are putting on a pair of graffiti gloves. You finish your dressing maneuver. There is a wall in the way! In what direction? [47896321><] The ring comes loose. r - an uncursed beautiful ring {0}. What do you want to put on? [r or ?*] Which ring-finger, Right or Left? [rl] r - an uncursed beautiful ring (on right hand) {0}. There is a wall in the way! In what direction? [47896321><] The splint mail doesn't come loose. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} q - an uncursed +0 pair of unknown gauntlets (being worn) {4} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of gain mana {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (2:3) {0} i - a blessed spellbook of detect food (0:2) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} p - an uncursed finalized potion of acid {0} Rings r - an uncursed ring of searching (on right hand) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: warning Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 55% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 14% of the time only The following skill could not be trained at all: flail The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable after a while: polymorphing (turn 10679) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 14234) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44993 Monster spawn increase reached its maximum at turn 188113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2524140 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: bramble force patch (freq bonus 4) The monster species that spawned more often: hata-splasha (freq bonus 12) The monster species that spawned more often: large phasing mimic (freq bonus 4) The monster species that spawned more often: stone bug (freq bonus 3) The monster species that spawned more often: little migo (freq bonus 2) The monster species that spawned more often: magicdrain smasher (freq bonus 8) The monster species that spawned more often: begisamu turret (freq bonus 12) The monster species that spawned more often: gadder exemplified (freq bonus 3) The monster species that spawned more often: plasma bomb (freq bonus 2) The monster species that spawned more often: arcane vortex (freq bonus 8) The monster species that spawned more often: illusion horn (freq bonus 18) The monster species that spawned more often: complacency outworker (freq bonus 6) The monster species that spawned more often: evasive case shotter (freq bonus 3) The monster species that spawned more often: kabuki mono (freq bonus 4) The monster species that spawned more often: nexus chicken (freq bonus 12) The monster species that spawned more often: Keystone Warder (freq bonus 1) The monster species that spawned more often: power monkey (freq bonus 4) The monster species that spawned more often: equalization whence ordainment (freq bonus 6) The monster species that spawned more often: Ratheax (freq bonus 18) The monster species that spawned more often: owlbear (freq bonus 5) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 3) The monster species that never randomly spawned: admiralship scratchiest The monster species that never randomly spawned: sloppy stalk The monster species that never randomly spawned: malarkey teazel siree limbeck The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: veal curry The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: titivated nonprofessional The monster species that never randomly spawned: shruncus The monster species that never randomly spawned: shimmering mold The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 10) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 21) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heroic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 2) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: bone fragment (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 2) The spell school whose books are more common was body spells (freq bonus 18) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had automatic searching You had 1465 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) unknown gauntlets (graffiti gloves) Scrolls scroll of gain mana (SUDDENLY THE ALTAR VANISHES) scroll of healing (AS ISE DAT) scroll of mana (PHCHYAR PA CHA MILCHITHER) scroll of phase door (GREEN CROSS ACTUALLY EXISTS) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (ALTUM VIDETUR) * scroll of extra healing (CHUTZPAH) * scroll of greater mana restoration (MUUTATATOTOTS) Spellbooks spellbook of healing (heartwarming) spellbook of detect food (soft) Potions * potion of water (clear) potion of acid (cough) Rings ring of searching (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (65 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 7 points,