porkman, chaotic male redguardian Priest -------- |..$...| |......| |..@...| |......| ---......| ........| -......| |..{...| |...f@.| |......| |......| -------- [Porkman the Aspirant] St7 Dx6 Co8 In5 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: dimmopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 59% Tool drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: riding The following skill was limited to basic proficiency: knife The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 72) The following skill became untrainable if you tried to train it too early: occult spells (turn 30) The following skill became untrainable after a while: polymorphing (turn 32894) The following skill couldn't be trained before a certain turn number is reached: spear (turn 49543) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32152 Monster spawn increase reached its maximum at turn 184648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 286723 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: protecter golem (freq bonus 6) The monster species that spawned more often: engrossed faggot (freq bonus 8) The monster species that spawned more often: wood elf lord (freq bonus 16) The monster species that spawned more often: prehistoric fish (freq bonus 36) The monster species that spawned more often: unmodified sprightlier (freq bonus 3) The monster species that spawned more often: mulla gonif (freq bonus 6) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 30) The monster species that spawned more often: clippy demon (freq bonus 7) The monster species that spawned more often: hole wort (freq bonus 10) The monster species that spawned more often: crunchy warp fungus (freq bonus 42) The monster species that spawned more often: psych flayer (freq bonus 10) The monster species that spawned more often: flirt detrimental (freq bonus 48) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 14) The monster species that spawned more often: white femmy (freq bonus 12) The monster species that spawned more often: mutated ratman (freq bonus 16) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 9) The monster species that spawned more often: subatomic squatted (freq bonus 8) The monster species that spawned more often: noor lich (freq bonus 30) The monster species that spawned more often: huge ogre thief (freq bonus 16) The monster species that spawned more often: sue force patch (freq bonus 21) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: Arne The monster species that never randomly spawned: gnomish psychic The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: god ripper The monster species that never randomly spawned: roulette lich The monster species that never randomly spawned: domestic ride cleric The monster species that never randomly spawned: gray dragon The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: implant of misanthrophy (unspoken) The RNG hath decreed that this item was never generated: bricklayer bar ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: gain spact (elonic) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: fireworks (scooting) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 151) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 10) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 14) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 89) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Trap randomization happened for 1 in 644 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of gain mana (MUUTATATOTOTS) scroll of healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of mana (SULKEMISAIKA) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (THE VIRUS HAS TAKEN OVER TERRAHACK) * scroll of extra healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of greater mana restoration (DUBYA CHENEY SATAN) Spellbooks spellbook of healing (withered) spellbook of wizard lock (protected) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.