porkman, chaotic male redguardian Priest ------------ |........d.| |.....$.@..| |!........k| -+---------- [Porkman the Aspirant] St12 Dx6 Co5 In6 Wi13 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: see invisible Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 54% Wand drop chance was reduced to 88% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 80% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only The following skill was trained at one fifth the usual rate: polearms The following skill was limited to expert proficiency: riding The following skill couldn't be trained before a certain turn number is reached: dart (turn 75040) The following skill became harder to train at higher skill levels: club Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 59355 Monster spawn increase reached its maximum at turn 212175 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1274595 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8) The monster species that spawned more often: banyan monster (freq bonus 30) The monster species that spawned more often: prussic educated (freq bonus 40) The monster species that spawned more often: decayed patch (freq bonus 60) The monster species that spawned more often: oscillation relinquishing (freq bonus 20) The monster species that spawned more often: large blue snake (freq bonus 45) The monster species that spawned more often: ferrous mushroom (freq bonus 28) The monster species that spawned more often: knighting mine engender (freq bonus 36) The monster species that spawned more often: zombified moogle (freq bonus 10) The monster species that spawned more often: Marihuana (freq bonus 22) The monster species that spawned more often: Elif (freq bonus 30) The monster species that spawned more often: regrowing cobbler (freq bonus 30) The monster species that spawned more often: chiropteran (freq bonus 13) The monster species that spawned more often: rebut rumored (freq bonus 12) The monster species that spawned more often: ex-wife (freq bonus 20) The monster species that spawned more often: metal troll (freq bonus 30) The monster species that spawned more often: EQ Katcher (freq bonus 26) The monster species that spawned more often: killer tomato (freq bonus 27) The monster species that spawned more often: Master Archon (freq bonus 78) The monster species that spawned more often: river giant (freq bonus 28) The monster species that spawned more often: dharma tropine (freq bonus 20) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 10) The monster trait that was more common: monsters that are neuter (freq bonus 16) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 18) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster species that never randomly spawned: inanimate veiny defrosted reduplicative The monster species that never randomly spawned: bloodstream mimic The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: envier straightforward surfacer teasing The monster species that never randomly spawned: notable colony The monster species that never randomly spawned: instituted shadowboxed tartrate juxtaposition pedal deflective The monster species that never randomly spawned: novice roll wall The monster species that never randomly spawned: spell golem The monster species that never randomly spawned: feline cloud The monster species that never randomly spawned: lionize fluttered fumigation asthmatically The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: tunnels (street plan) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: diving (CLAM DIVING) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: heavy silver ball ((null)) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 4) The RNG hath decreed that this item was generated more often: heroic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: hide shield ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy ether ball ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: elegant broadsword ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Trap randomization happened for 1 in 741 traps Next attribute increase check would have come at turn 1067 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ni'Pregh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of light (UTOR COMPERIO) scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (WALKING LUNACY) scroll of phase door (JOKEMON HOEDOWN) scroll of standard id (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of extra healing (FIRE BIRD BELLE) * scroll of greater mana restoration (WE WANT TO SWOON OVER THE GIRL TURN SHOES) Spellbooks spellbook of healing (redeemed) spellbook of detect monsters (jetting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.