porkman, chaotic male redguardian Priest ---.-------.----- |...............| |...............| |...............| |...............| |...............| |....@..........| |...............| |...............| |..........{....| |...............| |...............| |.........f.....| |......{...[....| |...............| ----------------- [Porkman the Aspirant] St4 Dx8 Co13 In6 Wi13 Ch6 PriRedMalCha S20 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1210 T30 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. q - an uncursed jute wand {0}. What do you want to zap? [q or ?*] You feel out of the danger zone. You hear a door open. r - a cursed scroll labeled DUCKHACK III THE DUCKENING {0}. What do you want to read? [h-jl-pr or ?*] As you read the scroll, it disappears. You know a little more of your fate. Incoming message for Player 1. The message is from 'be silent kert'. It reads: 'If you dare using my computer for your stupid nethack games...' Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: regeneration Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 91% chance The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: broadsword (turn 29) The following skill became untrainable after a while: paddle (turn 24665) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31850 Monster spawn increase reached its maximum at turn 124272 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1438416 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: humanoid The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: yuki-onna (freq bonus 6) The monster species that spawned more often: entrepreneurship carbonic (freq bonus 12) The monster species that spawned more often: drow warrior (freq bonus 3) The monster species that spawned more often: eekbesu (freq bonus 12) The monster species that spawned more often: apprentice shaman (freq bonus 30) The monster species that spawned more often: Officer Kchief (freq bonus 18) The monster species that spawned more often: werewaterelemental (freq bonus 12) The monster species that spawned more often: odorous woman (freq bonus 9) The monster species that spawned more often: defecated overbaked (freq bonus 2) The monster species that spawned more often: heliocentrically percent (freq bonus 10) The monster species that spawned more often: gab commented (freq bonus 6) The monster species that spawned more often: baby amphitere (freq bonus 4) The monster species that spawned more often: multicolor beam (freq bonus 3) The monster species that spawned more often: berserk shark (freq bonus 4) The monster species that spawned more often: magic cancellation turret (freq bonus 12) The monster species that spawned more often: charcolt (freq bonus 8) The monster species that spawned more often: checkered force patch (freq bonus 6) The monster species that spawned more often: haunted helmet (freq bonus 6) The monster species that spawned more often: blue-green warp fungus (freq bonus 24) The monster species that spawned more often: baby multi-hued dragon (freq bonus 15) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: star spawn The monster species that never randomly spawned: symbolizing mosque flirty pegged The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: tempting noncontinuation The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: betha The monster species that never randomly spawned: petty rifed sephirah The monster species that never randomly spawned: steel mole The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: pumping laser The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: heavy paper ball ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: ether saw ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: wind bow ((null)) The RNG hath decreed that this item was always generated cursed: nerve poison (multispell) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 1) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1439 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Porphyry, Fanny Kemble and Amos Bronson Alcott Your deity was Amos Bronson Alcott The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of earth (WOBIWABA DESERT) scroll of healing (CAN EAT FRUITMORE) scroll of mana (DRAW WAT STUNT) scroll of phase door (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of standard id (AWAY KRATSCHED) scroll of cure (IMMORTAL DUNGEON) * scroll of extra healing (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) * scroll of greater mana restoration (NUMB IF HITTED SERIOUS IF HURT) scroll of message (DUCKHACK III THE DUCKENING) Spellbooks spellbook of healing (choking) spellbook of knock (accursed) Potions * potion of water (clear) Wands wand of trap disarming (jute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 2 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 20 points,