porkman, chaotic male redguardian Priest ----------- |.........| |.........-----F-------- |f@..................... |......................| |......................| |......................| |......................# ,, ------------------------ ## [Porkman the Aspirant] St9 Dx9 Co14 In5 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: free action Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 53 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 15% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 31% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 46% of the time only The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: club The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 65) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 1457) The following skill became untrainable after a while: divination spells (turn 27681) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 64161) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51432 Monster spawn increase reached its maximum at turn 192012 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1696736 The monster class that cannot be genocided was grue The monster class that was spawned more often: light (freq bonus 17) The monster species that spawned more often: snow rabbit (freq bonus 138) The monster species that spawned more often: spider zombie (freq bonus 36) The monster species that spawned more often: ether golem (freq bonus 80) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 228) The monster species that spawned more often: slime patch (freq bonus 36) The monster species that spawned more often: firebrate colony (freq bonus 114) The monster species that spawned more often: conformity winded (freq bonus 38) The monster species that spawned more often: dazzling penetrator (freq bonus 60) The monster species that spawned more often: maud look-alike (freq bonus 36) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 60) The monster species that spawned more often: giant brown rat (freq bonus 44) The monster species that spawned more often: anti-stone lizard (freq bonus 72) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 60) The monster species that spawned more often: elven smoker (freq bonus 54) The monster species that spawned more often: runoff warp patch (freq bonus 108) The monster species that spawned more often: dandier incising (freq bonus 38) The monster species that spawned more often: baywood orrery (freq bonus 40) The monster species that spawned more often: depth orc (freq bonus 19) The monster species that spawned more often: Sir Garland (freq bonus 60) The monster species that spawned more often: scimitarfish (freq bonus 42) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 32) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: shushed twinkly The monster species that never randomly spawned: sarko nane The monster species that never randomly spawned: bimbim lich The monster species that never randomly spawned: trusted polygonal The monster species that never randomly spawned: extremely contaminated bug The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: sluggish boomer The monster species that never randomly spawned: thiamine hempseed The monster species that never randomly spawned: death slaad The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: tar chain ((null)) The RNG hath decreed that this item was never generated: enhance breath (specific) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 97) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 87) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 5) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Trap randomization happened for 1 in 173 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of food detection (BANDARCHOR GO HOME) scroll of healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (TROPHY GET) scroll of standard id (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of cure (TUOE DISNI) * scroll of extra healing (SAVE SOME POWER AFTER BEATTACK) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Spellbooks spellbook of healing (ephemeral) spellbook of resist poison (purple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.