porkman, chaotic male redguardian Priest ------------ |.....[....| |......@.$f| |..........| |......._..| ------------ [Porkman the Aspirant] St5 Dx7 Co11 In5 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. The kitten picks up 5 gold pieces. You see here a cursed leather jacket {12}. The kitten drops 5 gold pieces. The kitten picks up 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 81% Tool drop chance was reduced to 42% Food drop chance was reduced to 64% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at one fifth the usual rate: bow The following skill became untrainable if you tried to train it too early: shuriken (turn 20) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45538) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83830 Monster spawn increase reached its maximum at turn 142008 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9117036 The monster class that cannot be genocided was archfiend The monster species that spawned more often: entailed roustabout (freq bonus 3) The monster species that spawned more often: quantum mold (freq bonus 4) The monster species that spawned more often: Amelie (freq bonus 1) The monster species that spawned more often: administrational emporia (freq bonus 2) The monster species that spawned more often: tzee (freq bonus 6) The monster species that spawned more often: divorce jollier (freq bonus 16) The monster species that spawned more often: pectoral unshaved (freq bonus 2) The monster species that spawned more often: tiny pseudodragon (freq bonus 6) The monster species that spawned more often: fire xorn (freq bonus 6) The monster species that spawned more often: multicolor bulb (freq bonus 9) The monster species that spawned more often: ixitxachitl priest (freq bonus 36) The monster species that spawned more often: concentrated pudding (freq bonus 6) The monster species that spawned more often: deep ettin (freq bonus 2) The monster species that spawned more often: jennifer demon soldier (freq bonus 6) The monster species that spawned more often: cursed boomer (freq bonus 4) The monster species that spawned more often: thunder caller (freq bonus 12) The monster species that spawned more often: blue-green force fungus (freq bonus 12) The monster species that spawned more often: stationary wall (freq bonus 16) The monster species that spawned more often: journeyman roll wall (freq bonus 30) The monster species that spawned more often: unemployable alpinely (freq bonus 30) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: prick mushroom The monster species that never randomly spawned: gesundheit measurer The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: weeping vampire The monster species that never randomly spawned: wounded fungus The monster species that never randomly spawned: colluded stalk The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy tar ball ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: contingency (difficult) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 53) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 3) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: BUC knowledge (priestly) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this trap was always invisible: stalactite trap The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 3) Trap randomization happened for 1 in 737 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1488 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 56% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of regular material (REGNAD) scroll of healing (PARASITARY) scroll of mana (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of phase door (WEREFOO ENDLESSTRANSFORMATION) scroll of standard id (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of cure (ROCKWORM LOCKWORM SOCKWORM) * scroll of extra healing (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of greater mana restoration (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) Spellbooks spellbook of healing (clack-clack) spellbook of detect monsters (gained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.