porkman, chaotic male redguardian Priest ------- ------- .$.^........... |.^@..........| .?.f........=.| --------- -- -- [Porkman the Aspirant] St11 Dx8 Co11 In10 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP-1(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T4 Par Latest messages scroll of bullshit - This is a scroll. Color: yellow. Material: paper. Appearance: BIMMELBAHN DIE SICH EILZUG NENNT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll causes invisible dogs to shit all over the place. What do you want to read? [h-o or ?*] As you read the scroll, it disappears. You notice a vile stench... You stepped into a heap of shit! You slip on the shit with your bare feet. [-9 -> 19] You stepped into a heap of shit! You slip on the shit with your bare feet. [-8 -> 11] The kitten picks up a gold piece {0}. the kitten steps into a heap of shit! The kitten is suddenly moving faster. You fall into a pit! [-3 -> 8] You stepped into a heap of shit! You slip on the shit with your bare feet. You inhale the intense smell of shit! The world spins and goes dark. You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - the blessed +0 robe named Death's Web (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed fireproof scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} i - a blessed finalized spellbook of sleep (0:3) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 63% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 62% Tool drop chance was reduced to 65% The following skill could not be trained at all: javelin The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-handed sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polearms (turn 770) The following skill became untrainable after a while: sling (turn 24402) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 44555) The following skill became harder to train at higher skill levels: shuriken Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83061 Monster spawn increase reached its maximum at turn 660501 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1109130 The monster class that cannot be genocided was jelly The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: laughing disenchanter (freq bonus 15) The monster species that spawned more often: nondescript warp patch (freq bonus 10) The monster species that spawned more often: goblin awgwa (freq bonus 12) The monster species that spawned more often: prickly urchin (freq bonus 28) The monster species that spawned more often: down nymph (freq bonus 5) The monster species that spawned more often: tu-tara backup soldier (freq bonus 7) The monster species that spawned more often: giant red jellyfish (freq bonus 24) The monster species that spawned more often: joust bounder (freq bonus 16) The monster species that spawned more often: mutated play figure (freq bonus 16) The monster species that spawned more often: schoolfellow disarmingly ransoming (freq bonus 5) The monster species that spawned more often: mummified cat (freq bonus 9) The monster species that spawned more often: mental botchier (freq bonus 48) The monster species that spawned more often: three of hearts (freq bonus 60) The monster species that spawned more often: banzor station (freq bonus 9) The monster species that spawned more often: Numina (freq bonus 18) The monster species that spawned more often: mistreated daydreaming (freq bonus 10) The monster species that spawned more often: Denise's girl shoe (freq bonus 12) The monster species that spawned more often: botanist emaciating (freq bonus 6) The monster species that spawned more often: deep dragon (freq bonus 12) The monster species that spawned more often: large hobbit (freq bonus 40) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: centipede swarm The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: magic archer The monster species that never randomly spawned: metal scorpion The monster species that never randomly spawned: shrotta The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 46) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 37) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: tactical nuke (governmental) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 4) Trap randomization happened for 1 in 179 traps Trap difficulty was increased by 80 Next attribute increase check would have come at turn 1414 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were paralyzed (-7) You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Titania The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (571) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of bullshit (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of healing (SLEXY ROBBER NYMPHETS 2018) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (SONIC VALHOG 3 AND KNUCKLES) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of extra healing (LOMA ZATH AION ACHTHASE MA) * scroll of greater mana restoration (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Spellbooks spellbook of healing (chthonic) spellbook of sleep (incessant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...