porkman, chaotic male redguardian Priest ---------------- |..........f...| |..............| |..............| |..........@...| |..............| |..............+ |..............| |..............| ----+----------- [Porkman the Aspirant] St6 Dx8 Co11 In5 Wi8 Ch5 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt28/1200 T19 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. o - an uncursed metal wand {0}. p - a blessed voluminous potion {0}. What do you want to zap? [o or ?*] In what direction? [47896321><] You begin to feel better. What do you want to zap? [o or ?*] That is a silly thing to zap. What do you want to drink? [cdp or ?*] Ooph! This tastes like liquid fire! Call a voluminous potion: You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 53% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 1078) The following skill became untrainable after a while: high heels (turn 8913) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48533 Monster spawn increase reached its maximum at turn 151072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1378260 The monster class that cannot be genocided was unicorn or horse The monster species that spawned more often: stormboy (freq bonus 2) The monster species that spawned more often: blah mummy (freq bonus 24) The monster species that spawned more often: elder evil pseudodragon (freq bonus 42) The monster species that spawned more often: percenti devours the tripe ration. (freq bonus 8) The monster species that spawned more often: scaly horror (freq bonus 18) The monster species that spawned more often: bad vortex (freq bonus 1) The monster species that spawned more often: tiffing offside (freq bonus 2) The monster species that spawned more often: donno (freq bonus 18) The monster species that spawned more often: chemical force patch (freq bonus 4) The monster species that spawned more often: choso turret (freq bonus 4) The monster species that spawned more often: iron cock (freq bonus 6) The monster species that spawned more often: dwarf macer (freq bonus 4) The monster species that spawned more often: petty heath (freq bonus 24) The monster species that spawned more often: children retranslated (freq bonus 20) The monster species that spawned more often: glass turret (freq bonus 12) The monster species that spawned more often: sturdy turret (freq bonus 12) The monster species that spawned more often: uret warp patch (freq bonus 4) The monster species that spawned more often: azure drake (freq bonus 6) The monster species that spawned more often: shounan funamushi (freq bonus 6) The monster species that spawned more often: lunier assuaging stagnation disputably (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: spacelichen The monster species that never randomly spawned: mesgrue The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: famished vortex The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: logrolled bane The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 24) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 16) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 30) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: roman sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: heavy metal ball ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: poison bolt ((null)) The RNG hath decreed that this item was always generated cursed: simeout stone (gray) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: shadow horn (horn) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 1) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 1958 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1495 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Asgore Dreemurr, the Absolute GOD of Hyperdeath and Chara Your deity was Chara The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of charging (NO ONE CAN STOP ME) scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (XOR ME HSALS) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (UUM MAAMA MIA) * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Spellbooks spellbook of healing (brand-new) spellbook of detect monsters (accusory) Potions * potion of water (clear) Wands wand of healing (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 1 potion You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point,