porkman, chaotic male redguardian Priest -|------ ----.......---- ..............| |.............| ..............| |.............| ............@f| ----y..... ---- ---+--- [Porkman the Aspirant] St8 Dx8 Co11 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: searching You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 89% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 96% Potion drop chance was reduced to 84% Armor drop chance was reduced to 97% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 67% of the time only The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: lance (turn 1) The following skill became harder to train at higher skill levels: attack spells Sticky curses were more common by 43% Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 211069 Monster spawn increase reached its maximum at turn 345065 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2029335 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mimic (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: indigo patch (freq bonus 12) The monster species that spawned more often: kobold diceroller (freq bonus 10) The monster species that spawned more often: unre (freq bonus 18) The monster species that spawned more often: youthen slopwork (freq bonus 48) The monster species that spawned more often: returner thou loop (freq bonus 32) The monster species that spawned more often: performaid craftlove (freq bonus 12) The monster species that spawned more often: void dragon (freq bonus 3) The monster species that spawned more often: chief gurgler (freq bonus 12) The monster species that spawned more often: Samuelle (freq bonus 6) The monster species that spawned more often: porter rock mole (freq bonus 4) The monster species that spawned more often: prunable institutionally (freq bonus 5) The monster species that spawned more often: ruse lurker (freq bonus 8) The monster species that spawned more often: dalmatian confessedly (freq bonus 4) The monster species that spawned more often: unexplainable napalming (freq bonus 6) The monster species that spawned more often: satyr (freq bonus 10) The monster species that spawned more often: early fly (freq bonus 14) The monster species that spawned more often: stitched abomination (freq bonus 40) The monster species that spawned more often: preternaturally placating (freq bonus 3) The monster species that spawned more often: secret car (freq bonus 21) The monster species that spawned more often: blue shaver (freq bonus 18) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 24) The monster species that never randomly spawned: knoller The monster species that never randomly spawned: karmic wort The monster species that never randomly spawned: nordic woman The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: spellcaster lichen The monster species that never randomly spawned: missingno The monster species that never randomly spawned: evasive enclave officer The monster species that never randomly spawned: engild relet The monster species that never randomly spawned: draugr zombie The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: attune magic (chthonic) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 39) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 16) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: metal chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 2) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 98) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: bleeding (dripdrop) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 4) Trap randomization happened for 1 in 652 traps Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Elderon, Anssaria and Rofl'th Your deity was Rofl'th The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (135) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of styx (IBFALABLO) scroll of healing (ME DES KORAN ADAM) scroll of mana (WHATS THAT SHOULD ALWAYS MANDEVIL) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (FULL HEALTHHY HALF DAMAGE) * scroll of greater mana restoration (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) Spellbooks spellbook of healing (aquatic) spellbook of sleep (donkey-eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.