porkman, chaotic male redguardian Priest ----.--------------------------- |...............$..............| |..f...........................| |...@..........................| |............................... -------------------------------- [Porkman the Aspirant] St12 Dx9 Co10 In5 Wi13 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: cold resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 65% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to expert proficiency: long sword The following skill became harder to train at higher skill levels: form V (Djem So) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97605 Monster spawn increase reached its maximum at turn 237069 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 10226559 The monster class that cannot be genocided was worm The monster species that spawned more often: dollishly evangelism (freq bonus 6) The monster species that spawned more often: permasap sphere (freq bonus 2) The monster species that spawned more often: contamination fungus (freq bonus 6) The monster species that spawned more often: balance drake (freq bonus 4) The monster species that spawned more often: giant brown toad (freq bonus 6) The monster species that spawned more often: bone xorn (freq bonus 12) The monster species that spawned more often: maneuvered devolving (freq bonus 32) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 1) The monster species that spawned more often: squalor heralded (freq bonus 4) The monster species that spawned more often: death widow (freq bonus 18) The monster species that spawned more often: megahertz maximization (freq bonus 4) The monster species that spawned more often: rubier reattaching (freq bonus 8) The monster species that spawned more often: unexpected tiger (freq bonus 4) The monster species that spawned more often: bewitched warp patch (freq bonus 6) The monster species that spawned more often: swamp ogre (freq bonus 8) The monster species that spawned more often: brexit hobbit (freq bonus 18) The monster species that spawned more often: tannic coping debt (freq bonus 6) The monster species that spawned more often: Tatjana (freq bonus 6) The monster species that spawned more often: incantifier (freq bonus 36) The monster species that spawned more often: ennoblement dashier (freq bonus 5) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 3) The monster species that never randomly spawned: kneecap subaverage particulate The monster species that never randomly spawned: camera guy The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: gentle girl The monster species that never randomly spawned: vamping congesting The monster species that never randomly spawned: performaid bitchiack The monster species that never randomly spawned: cashiering promulgator postal The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: poliwag The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 13) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 88) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 4) The spell school whose books are more common was chaos spells (freq bonus 5) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Jiyva The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of destroy armor (PROR PERPERCA) scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (MY WOMAN IS NAMED BORYLL) scroll of phase door (HM MINUS 1R) scroll of standard id (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (KIRJE) * scroll of greater mana restoration (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Spellbooks spellbook of healing (unhealthy) spellbook of sleep (possessive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.