porkman, chaotic male redguardian Priest ---+-----.------------------------ |................................| |................................| |....@...........................| |.....d..........................- |.....$..........................| ---------------------------------- [Porkman the Aspirant] St11 Dx12 Co15 In6 Wi10 Ch5 PriRedMalCha S4 Dlvl:1 $4 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt80/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 85% Implant drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 84% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-weapon combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: bow Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47843 Monster spawn increase reached its maximum at turn 106566 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4139289 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: giant humanoid The monster species that spawned more often: stalactite ripper (freq bonus 12) The monster species that spawned more often: zombified moogle (freq bonus 18) The monster species that spawned more often: dark familiar (freq bonus 20) The monster species that spawned more often: adamantium zombie (freq bonus 4) The monster species that spawned more often: swimmer xorn (freq bonus 12) The monster species that spawned more often: mega unihorn trove (freq bonus 3) The monster species that spawned more often: tank warrior (freq bonus 9) The monster species that spawned more often: pool hulk (freq bonus 2) The monster species that spawned more often: sucker bloodthirster (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 18) The monster species that spawned more often: Blinky (freq bonus 3) The monster species that spawned more often: rotated shaman (freq bonus 24) The monster species that spawned more often: arch-troll (freq bonus 4) The monster species that spawned more often: rare humper (freq bonus 30) The monster species that spawned more often: normgrue (freq bonus 4) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 4) The monster species that spawned more often: fazor lancer (freq bonus 6) The monster species that spawned more often: very old cyan dragon (freq bonus 9) The monster species that spawned more often: nether kanga (freq bonus 12) The monster species that spawned more often: snappy woman (freq bonus 18) The monster trait that was more common: monsters that mew (freq bonus 16) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 16) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster trait that was more common: monsters whose attacks do random things (freq bonus 5) The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: inscription sarcasm The monster species that never randomly spawned: segfault mistress The monster species that never randomly spawned: porter ghetto fungus The monster species that never randomly spawned: shoplifter pontoon dormer The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: deedy retranslating rumanian The monster species that never randomly spawned: suxxor permamimic The monster species that never randomly spawned: total covet lich The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 63) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: defog (above ground, freq bonus 159) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 9) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: lead clump (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chrome scourge ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 7) The spell school whose books are more common was healing spells (freq bonus 20) The spell school whose books are more common was enchantment spells (freq bonus 19) Trap randomization happened for 1 in 213 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Conker the Bad Fur Squirrel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of styx (CAMAMNMALCHA XJ) scroll of healing (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (DIEYARKONAN) * scroll of extra healing (READ ME) * scroll of greater mana restoration (DRAW SHOCK STUNT) Spellbooks spellbook of healing (historic) spellbook of resist sleep (ciliated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.