porkman, chaotic male redguardian Priest ---------- ------........| |.............- |.............| |......@......| |.......f.....| --------------- [Porkman the Aspirant] St8 Dx8 Co7 In7 Wi10 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: detect monsters Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 33% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 90% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 68% Tool drop chance was reduced to 64% Food drop chance was reduced to 90% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: divination spells The following skill was limited to skilled proficiency: devices The following skill became untrainable after a while: high heels (turn 44189) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 58259) The following skill became harder to train at higher skill levels: divination spells Sticky curses were more common by 26% Heavy curses were more common by 18% Items were more likely to be generated cursed by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56406 Monster spawn increase reached its maximum at turn 87962 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1210908 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rodent (freq bonus 7) The monster species that spawned more often: martiin (freq bonus 27) The monster species that spawned more often: functioning babelfish (freq bonus 39) The monster species that spawned more often: perpendicular guard (freq bonus 24) The monster species that spawned more often: desert prick (freq bonus 32) The monster species that spawned more often: geology ghost (freq bonus 20) The monster species that spawned more often: slith naga hatchling (freq bonus 108) The monster species that spawned more often: forest moogle (freq bonus 36) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 40) The monster species that spawned more often: extremely annoying fish (freq bonus 9) The monster species that spawned more often: journeyman lichen (freq bonus 20) The monster species that spawned more often: baby purple dragon (freq bonus 20) The monster species that spawned more often: absent fungus (freq bonus 32) The monster species that spawned more often: irresistible growth (freq bonus 40) The monster species that spawned more often: plain seraphon (freq bonus 27) The monster species that spawned more often: green ogre (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 24) The monster species that spawned more often: poison ivy wall (freq bonus 36) The monster species that spawned more often: antimatter flower (freq bonus 13) The monster species that spawned more often: drolem (freq bonus 38) The monster species that spawned more often: undead zyborg (freq bonus 36) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: notable wort The monster species that never randomly spawned: Radio Kriminologist The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: prearranging puke The monster species that never randomly spawned: sue warp patch The monster species that never randomly spawned: parai The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: jelly golem The RNG hath decreed that this item was never generated: sharp pole ((null)) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: elegant broadsword ((null)) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: second skin (fleshy wrap) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: spec lance ((null)) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 37) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 24) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 61) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 42) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 15) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 8) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Jylla The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1047) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of ice (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of healing (FINNING SPIDGET) scroll of mana (ULTRASLOWASS) scroll of phase door (YUME GA ARU) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) * scroll of extra healing (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) * scroll of greater mana restoration (SOO BAWLZ) Spellbooks spellbook of healing (luxurious) spellbook of resist sleep (eternal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.