porkman, chaotic male redguardian Priest ------- ------- |..@..........| |...f.......... |.............| |.............| |.............| --------------- [Porkman the Aspirant] St12 Dx4 Co10 In6 Wi6 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 143 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 75% Armor drop chance was reduced to 91% Tool drop chance was reduced to 72% Food drop chance was reduced to 94% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9) The following skill became untrainable after a while: firearms (turn 63871) The following skill became harder to train at higher skill levels: matter spells Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58241 Monster spawn increase reached its maximum at turn 160401 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3239897 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: advisee banker (freq bonus 12) The monster species that spawned more often: no-change (freq bonus 36) The monster species that spawned more often: trap troll (freq bonus 12) The monster species that spawned more often: Officer Jenny (freq bonus 36) The monster species that spawned more often: wide sentai (freq bonus 16) The monster species that spawned more often: lesser moloch (freq bonus 5) The monster species that spawned more often: tenon impressionistic (freq bonus 12) The monster species that spawned more often: archer fish (freq bonus 8) The monster species that spawned more often: gustiest derby (freq bonus 16) The monster species that spawned more often: three of spades (freq bonus 20) The monster species that spawned more often: swearing potato (freq bonus 30) The monster species that spawned more often: old golden dragon (freq bonus 9) The monster species that spawned more often: black supplier (freq bonus 5) The monster species that spawned more often: yellow naga (freq bonus 24) The monster species that spawned more often: pleger demon (freq bonus 12) The monster species that spawned more often: hammer master (freq bonus 8) The monster species that spawned more often: butt orc (freq bonus 8) The monster species that spawned more often: polarization peacetime trade (freq bonus 5) The monster species that spawned more often: korsair (freq bonus 7) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: funny java The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: uncap terrain The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: grandmaster lich The monster species that never randomly spawned: unaffiliated naga The monster species that never randomly spawned: silver hulk The RNG hath decreed that this item was never generated: brick pick ((null)) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 31) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 55) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 4) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 12) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 4) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 15) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: lead-filled mace ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: mountain trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 2) Trap randomization happened for 1 in 313 traps Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Farnham the Drunk The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (ME FALLS NIX MORE IN) scroll of healing (SULKEMISAIKA) scroll of mana (GET SLEX TODAY) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (THIS IS YOUR GRAVE) scroll of cure (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of extra healing (HUAKORE TE UNIANA PAKEHA KATOA) * scroll of greater mana restoration (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) Spellbooks spellbook of healing (disenchanted) spellbook of detect monsters (generous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.