porkman, chaotic male redguardian Priest ----------- --.........-- ....d.......| |...@.......| |............ ..... ............| --.........-- --------.-- [Porkman the Aspirant] St7 Dx11 Co5 In4 Wi11 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/940 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 75% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 97% chance The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 99) The following skill became untrainable after a while: divination spells (turn 9745) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 61054) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 201826 Monster spawn increase reached its maximum at turn 449290 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7059906 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: word worm (freq bonus 4) The monster species that spawned more often: normal vortex (freq bonus 8) The monster species that spawned more often: animalcule ferret (freq bonus 6) The monster species that spawned more often: bone beetle (freq bonus 10) The monster species that spawned more often: bunk flutiest thirsting neurologized (freq bonus 36) The monster species that spawned more often: vengedemon (freq bonus 3) The monster species that spawned more often: poscumbutt mummy (freq bonus 2) The monster species that spawned more often: cheater wolf (freq bonus 18) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 4) The monster species that spawned more often: demon sprite (freq bonus 8) The monster species that spawned more often: eldritch force patch (freq bonus 12) The monster species that spawned more often: nitrohack horror (freq bonus 2) The monster species that spawned more often: food ration lich (freq bonus 36) The monster species that spawned more often: important zruty (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 24) The monster species that spawned more often: wigwam impoundable (freq bonus 4) The monster species that spawned more often: vacuum colony (freq bonus 8) The monster species that spawned more often: Sajida (freq bonus 24) The monster species that spawned more often: readmitting plop (freq bonus 4) The monster species that spawned more often: hobbit on crack (freq bonus 8) The monster trait that was more common: monsters that count as werecreatures (freq bonus 10) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that drain your score (freq bonus 2) The monster species that never randomly spawned: undead sage The monster species that never randomly spawned: speech province The monster species that never randomly spawned: acidic wort The monster species that never randomly spawned: geodude The monster species that never randomly spawned: amphisbaena The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: sanity ray The monster species that never randomly spawned: vividest corruptibility awaked penumbrae revocable The monster species that never randomly spawned: fancy colony The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 13) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 37) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 17) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chrome staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 5) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 16) The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 4) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 812 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was Deus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (2539) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of scare monster (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of standard id (SEE IF I CARE) scroll of cure (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Spellbooks spellbook of healing (moldy) spellbook of light (pocket) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.