porkman, chaotic male redguardian Priest ------------- |...........| +..........f| |..........@| |...........| .. ............| ------------- [Porkman the Aspirant] St11 Dx8 Co8 In8 Wi16 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: clairvoyance Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Potion drop chance was reduced to 91% Armor drop chance was reduced to 65% Tool drop chance was reduced to 90% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: boomerang (turn 11) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71423 Monster spawn increase reached its maximum at turn 140892 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1118635 The monster class that cannot be genocided was gnome The monster species that spawned more often: pet dog (freq bonus 10) The monster species that spawned more often: arcane butcher shaman (freq bonus 10) The monster species that spawned more often: cloudy femmy (freq bonus 6) The monster species that spawned more often: chanting spirit (freq bonus 4) The monster species that spawned more often: vampire cloud (freq bonus 12) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 6) The monster species that spawned more often: oscillation relinquishing (freq bonus 6) The monster species that spawned more often: god piercer (freq bonus 8) The monster species that spawned more often: Jack the Ripper (freq bonus 4) The monster species that spawned more often: bad clone (freq bonus 2) The monster species that spawned more often: alienee bowling (freq bonus 2) The monster species that spawned more often: hafter papa (freq bonus 4) The monster species that spawned more often: foredid sixthly (freq bonus 2) The monster species that spawned more often: want respirator (freq bonus 3) The monster species that spawned more often: skeletal terror (freq bonus 6) The monster species that spawned more often: swim demon (freq bonus 24) The monster species that spawned more often: special growth (freq bonus 15) The monster species that spawned more often: slimebesu (freq bonus 2) The monster species that spawned more often: Rame Duck (freq bonus 12) The monster species that spawned more often: alien plasomorph (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: Super Old Fritz The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: repose adaptively The monster species that never randomly spawned: Axel The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: desert elf The monster species that never randomly spawned: piccalilli myth The monster species that never randomly spawned: evilpatch disintegrator The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: resist paralysis (ongoing) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 189) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 22) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 40) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 74) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: meta bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: preaching (actionistic) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 18) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of root password detection (GOOD THING YOU WERENT THERE) scroll of healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (DUVESSA SIFMUNA SAMANTHA) scroll of phase door (ABSOLUTELY 0 CHANCE) scroll of standard id (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of cure (GALADRIEL YOU ARE INSANE) * scroll of extra healing (TRAVEL IMMEDIATELY OUT OF THE WAY) * scroll of greater mana restoration (LAST OF MY RACE BECAUSE IT SUCKS) Spellbooks spellbook of healing (fearsome) spellbook of knock (washed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.