porkman, chaotic male redguardian Priest ------- |.....+ |..8.`| ...@d.| |...!.| ------- [Porkman the Aspirant] St9 Dx12 Co13 In7 Wi15 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: speed You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 70% Wand drop chance was reduced to 26% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 82% Armor drop chance was reduced to 75% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: body spells (turn 1206) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25549 Monster spawn increase reached its maximum at turn 107781 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4440800 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated hidden: pile of coins The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: dao elemental (freq bonus 18) The monster species that spawned more often: abductogrue (freq bonus 48) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 14) The monster species that spawned more often: armorpierce kobold (freq bonus 14) The monster species that spawned more often: werehorse (freq bonus 12) The monster species that spawned more often: connection issues (freq bonus 15) The monster species that spawned more often: watch turret (freq bonus 10) The monster species that spawned more often: warty colony (freq bonus 12) The monster species that spawned more often: party warp fungus (freq bonus 4) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 32) The monster species that spawned more often: sewed inch (freq bonus 10) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 16) The monster species that spawned more often: scarab (freq bonus 12) The monster species that spawned more often: legsnake (freq bonus 30) The monster species that spawned more often: wildering folioed (freq bonus 6) The monster species that spawned more often: generate craning (freq bonus 4) The monster species that spawned more often: pyrite naga hatchling (freq bonus 12) The monster species that spawned more often: burbling blob (freq bonus 30) The monster species that spawned more often: hulk (freq bonus 9) The monster species that spawned more often: Electronir (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 5) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: darkeat grue The monster species that never randomly spawned: tuski mimic The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: cinder disinterested The monster species that never randomly spawned: stomped seine unthankful nominatively happiest The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: naked grandma The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: razor whip ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shadow ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 14) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 42) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 73) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 27) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 9) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 2) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Trap randomization happened for 1 in 104 traps Next attribute increase check would have come at turn 3780 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Rages The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (WHY IS THERE NO UPPER HELL MODE) scroll of healing (BLIZZARD BUGFIX IS AN OXYMORON) scroll of mana (IDNUM AIROLG TISNART CIS) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of extra healing (SASH EM EXTENDED OPENING DAY) * scroll of greater mana restoration (BURRRP) Spellbooks spellbook of healing (battered) spellbook of detect monsters (chilly) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.