porkman, chaotic male redguardian Priest -.-+-+---------- |..............| |..............| ...............| |@.............| |.d............| |..............| ---------------- [Porkman the Aspirant] St8 Dx6 Co12 In9 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 71 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 68% chance Book drop chance was reduced to 97% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 19% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: memorization The following skill became untrainable if you tried to train it too early: hammer (turn 24) The following skill became harder to train at higher skill levels: axe Items were more likely to be generated cursed by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15359 Monster spawn increase reached its maximum at turn 182129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340080 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: deleterious bug (freq bonus 12) The monster species that spawned more often: closs mimic (freq bonus 3) The monster species that spawned more often: purple stalk (freq bonus 12) The monster species that spawned more often: underarmed forwarded orthopedist (freq bonus 20) The monster species that spawned more often: giant ettin (freq bonus 8) The monster species that spawned more often: Erathaol (freq bonus 8) The monster species that spawned more often: chased rubicund (freq bonus 8) The monster species that spawned more often: omicron ostensibility (freq bonus 4) The monster species that spawned more often: whistle head nerve head (freq bonus 6) The monster species that spawned more often: sage of elena (freq bonus 24) The monster species that spawned more often: sneeze stapled (freq bonus 6) The monster species that spawned more often: old orange dragon (freq bonus 9) The monster species that spawned more often: gabriel disenchant (freq bonus 10) The monster species that spawned more often: ceti eel (freq bonus 10) The monster species that spawned more often: cave bear (freq bonus 3) The monster species that spawned more often: blink spider (freq bonus 6) The monster species that spawned more often: jaracaca (freq bonus 15) The monster species that spawned more often: umber mind flayer (freq bonus 8) The monster species that spawned more often: or canceled countrymen nativity xenogamy (freq bonus 36) The monster species that spawned more often: bossrusher (freq bonus 16) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: satiny prodigiously The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: turbulence dissuade The monster species that never randomly spawned: evil savior The monster species that never randomly spawned: beshrewed epaulet The monster species that never randomly spawned: fem elemental The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: beige colony The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: paper chain ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 63) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: heroic dragon scale shield (heroic dragonhide shield) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: platinum spell trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 10) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 2389 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of teleportation (WERMUT MOSERMOSER) scroll of healing (COUNTRY ON ALL FOUR COLUMNS) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (TOIL AND TROUBLE) scroll of standard id (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of cure (POTASH EM EXTENDED FERTILIZER) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Spellbooks spellbook of healing (charcoal) spellbook of knock (switching) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.