porkman, chaotic male redguardian Priest --------------- |.............| |.............| |.............. |.............| |.............| |.............| |.......d@....| |.............| |.............| |.............| |.............| |.............| --------+------ [Porkman the Aspirant] St8 Dx9 Co13 In7 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 75% chance Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 98% Armor drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: axe The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: devices (turn 9) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 33766) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51678 Monster spawn increase reached its maximum at turn 215442 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2473411 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: Driving Impulse (freq bonus 8) The monster species that spawned more often: dead-eyes crazy dragon (freq bonus 12) The monster species that spawned more often: slimy stalk (freq bonus 8) The monster species that spawned more often: blister mold (freq bonus 24) The monster species that spawned more often: noxious warp patch (freq bonus 4) The monster species that spawned more often: porter dnethack vortex (freq bonus 12) The monster species that spawned more often: dust sucker (freq bonus 9) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 9) The monster species that spawned more often: noxious jelly (freq bonus 4) The monster species that spawned more often: Sophie (freq bonus 4) The monster species that spawned more often: flatface (freq bonus 6) The monster species that spawned more often: laawl (freq bonus 6) The monster species that spawned more often: cortex (freq bonus 8) The monster species that spawned more often: mithril piercer (freq bonus 9) The monster species that spawned more often: porter ghetto fungus (freq bonus 2) The monster species that spawned more often: giant phase spider (freq bonus 4) The monster species that spawned more often: little ice block type (freq bonus 1) The monster species that spawned more often: uncorroborated battlefield (freq bonus 4) The monster species that spawned more often: Mira (freq bonus 9) The monster species that spawned more often: jungle warrior (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 12) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: stinger The monster species that never randomly spawned: flutterbug The monster species that never randomly spawned: unassured riyal The monster species that never randomly spawned: orc wonderer The monster species that never randomly spawned: crater warp patch The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: pseudo-medusa The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: giant foot (feetsy) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 159) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: moorland (KREM QUAY) The RNG hath decreed that this item was always generated cursed: heavy long sword ((null)) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 2) Trap randomization happened for 1 in 153 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (BAYARD WENZEL) scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (ZELGO MER) scroll of phase door (THIS MOD IS EXEMPLARY) scroll of standard id (TA PUUN) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) * scroll of extra healing (IOWA WE CASK NIACIN WE IX APOGEE IOWA) * scroll of greater mana restoration (IPSAE IAOAI) Spellbooks spellbook of healing (conceptual) spellbook of knock (displacing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.