porkman, chaotic male redguardian Priest ----------- |.........| |.........| |......... +.........| |.........| |....$....| |.......f@| ----------- [Porkman the Aspirant] St11 Dx9 Co9 In7 Wi15 Ch8 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC9 MC0 Mov12 Sn0 Xp1/0 Wt28/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: scent view Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 78% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: hammer (turn 25) The following skill became untrainable if you tried to train it too early: body spells (turn 29) The following skill became untrainable after a while: unicorn horn (turn 51572) The following skill became harder to train at higher skill levels: enchantment spells Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77707 Monster spawn increase reached its maximum at turn 163371 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 483075 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: samba opaquely (freq bonus 18) The monster species that spawned more often: sewer slime (freq bonus 18) The monster species that spawned more often: water snake (freq bonus 24) The monster species that spawned more often: bred undercapitalized (freq bonus 14) The monster species that spawned more often: burning archer (freq bonus 14) The monster species that spawned more often: foggy ogre (freq bonus 18) The monster species that spawned more often: beige patch (freq bonus 24) The monster species that spawned more often: bardiim (freq bonus 4) The monster species that spawned more often: consenting force patch (freq bonus 18) The monster species that spawned more often: anthrax (freq bonus 4) The monster species that spawned more often: amnesia colony (freq bonus 48) The monster species that spawned more often: mulfach sephirah (freq bonus 12) The monster species that spawned more often: boomeranging duck (freq bonus 48) The monster species that spawned more often: cursed warp fungus (freq bonus 40) The monster species that spawned more often: grandly tautology (freq bonus 9) The monster species that spawned more often: dwarf on crack (freq bonus 3) The monster species that spawned more often: freaked carp (freq bonus 54) The monster species that spawned more often: gymnasium mishandle (freq bonus 9) The monster species that spawned more often: binder (freq bonus 54) The monster species that spawned more often: time colony (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 15) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: reparation slalomed The monster species that never randomly spawned: starlit wall The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: eastern mystic cat The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: hard disk impact of blow The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: poison bolt ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 14) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 34) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 33) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 35) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: heavy chrome ball ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 68) Trap randomization happened for 1 in 711 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 2367 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Atum, Kamui and Coatlique Your deity was Coatlique The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (587) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of gold detection (ROMHACK MADE BY HITLER) scroll of healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of mana (SEVER OPEROFOR) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (NOBIMUS UPSCOTI) * scroll of extra healing (HACKEM MUCHE) * scroll of greater mana restoration (PROR PERPERCA) Spellbooks spellbook of healing (blowing) spellbook of light (snowy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.