porkman, chaotic male redguardian Priest ------ |....| |..@.. |...#| |.d..| ---+-- [Porkman the Aspirant] St11 Dx10 Co8 In5 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T6 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. p - an uncursed vajra ring wand {0}. What do you want to zap? [p or ?*] In what direction? [47896321><] The little dog picks up an uncursed tin {0}. Beware, there will be no return! Still climb? [yn] (n) You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of summon undead {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} i - a blessed finalized spellbook of detect food (0:2) {0} Potions d - a finalized potion of holy water {0} e - 3 potions of holy water {0} Wands p - an uncursed wand of slow monster (0:8) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: full nutrients Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 78% Tool drop chance was reduced to 67% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: sling The following skill became untrainable if you tried to train it too early: chaos spells (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 111912 Monster spawn increase reached its maximum at turn 200005 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 516672 The monster class that cannot be genocided was human or elf The monster species that spawned more often: barbed dogberry (freq bonus 12) The monster species that spawned more often: Mister SIR (freq bonus 12) The monster species that spawned more often: heaven ripper (freq bonus 1) The monster species that spawned more often: boomeranged infanticide (freq bonus 1) The monster species that spawned more often: hill giant (freq bonus 6) The monster species that spawned more often: gore warp patch (freq bonus 2) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 6) The monster species that spawned more often: wooden force patch (freq bonus 4) The monster species that spawned more often: heartbreaker libation (freq bonus 12) The monster species that spawned more often: superheavy turret (freq bonus 8) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 4) The monster species that spawned more often: amm kamerel (freq bonus 4) The monster species that spawned more often: rainbow seraphon (freq bonus 2) The monster species that spawned more often: stardust warp fungus (freq bonus 18) The monster species that spawned more often: bitter soul (freq bonus 8) The monster species that spawned more often: aureately milton (freq bonus 8) The monster species that spawned more often: totalism associating (freq bonus 18) The monster species that spawned more often: milkier choreographer (freq bonus 12) The monster species that spawned more often: mash ogre lord (freq bonus 36) The monster species that spawned more often: multi-hued warp fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: disinterested older woman The monster species that never randomly spawned: error devil The monster species that never randomly spawned: truck ghost The monster species that never randomly spawned: mare nymph The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: unfair femmy The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: squione The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 13) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 32) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 12) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 5) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 92) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: highway (turboboost) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 9) The spell school whose books are more common was elemental spells (freq bonus 2) The spell school whose books are more common was protection spells (freq bonus 14) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1491 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (45) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of summon undead (SABAOTH) scroll of healing (TOUHOUWABOUHOU) scroll of mana (JUMP IN FRONT OF A TRAIN) scroll of phase door (YOUSHOWICHS) scroll of standard id (CATACLYSM) scroll of cure (ELF EXPLODE WHEN FALL) * scroll of extra healing (HEALHEALHEALHEAL) * scroll of greater mana restoration (JUST FUCKING KILL ME NOW) Spellbooks spellbook of healing (crumbling) spellbook of detect food (satisfied) Potions * potion of water (clear) Wands wand of slow monster (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.