porkman, chaotic male redguardian Priest ---- - |.@..| |d...| |....| |.F..| |....| ------ [Porkman the Aspirant] St6 Dx7 Co7 In6 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: contamination resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 105 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 1627 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 75% Wand drop chance was reduced to 92% Implant drop chance was reduced to 98% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 74% Food drop chance was reduced to 93% The following skill could not be trained at all: body spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to skilled proficiency: whip The following skill became untrainable if you tried to train it too early: axe (turn 1) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 58129) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 12047 Monster spawn increase reached its maximum at turn 68706 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 26190981 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: dark green ogre (freq bonus 10) The monster species that spawned more often: splintered remark (freq bonus 14) The monster species that spawned more often: lava wort (freq bonus 6) The monster species that spawned more often: sand fisher (freq bonus 18) The monster species that spawned more often: Dominik (freq bonus 4) The monster species that spawned more often: pellet warrior (freq bonus 48) The monster species that spawned more often: phaser stalk (freq bonus 24) The monster species that spawned more often: dwarven wizard (freq bonus 12) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 10) The monster species that spawned more often: Ujiblex (freq bonus 24) The monster species that spawned more often: blue eyes white dragon (freq bonus 24) The monster species that spawned more often: real spore (freq bonus 10) The monster species that spawned more often: gl golem (freq bonus 12) The monster species that spawned more often: feidam (freq bonus 7) The monster species that spawned more often: activism gnome (freq bonus 30) The monster species that spawned more often: apparent clinic (freq bonus 10) The monster species that spawned more often: recapped begrimed parthenogenetic (freq bonus 18) The monster species that spawned more often: finnicky kaddish (freq bonus 20) The monster species that spawned more often: handicapped tiger (freq bonus 8) The monster species that spawned more often: Waldern, King of Water (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: meanie The monster species that never randomly spawned: koldier The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: knocker of darkness The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: trowelling council The monster species that never randomly spawned: kobold digger The monster species that never randomly spawned: uranic impenitent The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: grain scythe ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: gain spact (elonic) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 25) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bo staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Trap randomization happened for 1 in 70 traps Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (THE IRONCHAD) scroll of mana (DESU SENPAI FAMY) scroll of phase door (BLAZE THE 420 WEED CAT) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) * scroll of extra healing (YELLOWBEARD SCOURGE OF THE SEA) * scroll of greater mana restoration (MODD ARCHWILIO) Spellbooks spellbook of healing (hardcover) spellbook of knock (loved) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.