porkman, chaotic male redguardian Priest -- .- ---- |. .. ...| |...`.`...| `.....f...` `...@.` `.......`` --. ``.. |` .... `... ----- [Porkman the Aspirant] St7 Dx7 Co11 In5 Wi9 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 82% Food drop chance was reduced to 81% The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polymorphing The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 13838) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 270924 Monster spawn increase reached its maximum at turn 318810 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 480200 The monster class that cannot be genocided was vampire The monster species that spawned more often: tree force fungus (freq bonus 15) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 3) The monster species that spawned more often: factualism coshed (freq bonus 16) The monster species that spawned more often: obscurely mistbow (freq bonus 7) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 2) The monster species that spawned more often: memory ant (freq bonus 6) The monster species that spawned more often: grrr-lin (freq bonus 12) The monster species that spawned more often: outtake grue (freq bonus 40) The monster species that spawned more often: aureolin spore (freq bonus 12) The monster species that spawned more often: kicker kobold (freq bonus 9) The monster species that spawned more often: dressing spirit (freq bonus 6) The monster species that spawned more often: kill-ya mafia type (freq bonus 3) The monster species that spawned more often: overslept girl (freq bonus 1) The monster species that spawned more often: banting conversationalist (freq bonus 2) The monster species that spawned more often: riddle appareling personalism (freq bonus 4) The monster species that spawned more often: maidenhair carted (freq bonus 42) The monster species that spawned more often: Sabine (freq bonus 12) The monster species that spawned more often: BDSM girl (freq bonus 24) The monster species that spawned more often: ancient red dragon (freq bonus 2) The monster species that spawned more often: group platypus (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 5) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 16) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: de-foe patch The monster species that never randomly spawned: stone soup mummy The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: mirrorshimmer kamerel The monster species that never randomly spawned: older tuchechaun The monster species that never randomly spawned: ironman ghost The monster species that never randomly spawned: tanker golem The monster species that never randomly spawned: +3 vl barrier The monster species that never randomly spawned: nobbier qurush slobbered civilized blackfoot The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: metal shirt ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: diving (next) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 29) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 46) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 105) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 10) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 2) The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: beam reflector gun ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 8) Trap randomization happened for 1 in 913 traps Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was Shabranigdo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (ITS TOO HEAVY FOR YOUR) scroll of healing (AS IF FEEL SOMETHING) scroll of mana (SANTA CLAI) scroll of phase door (SO LIEBER FLAUSCHIGER REGEN) scroll of standard id (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of cure (KLAATU BARADA NIKTO) * scroll of extra healing (MARIYA IS NOT A TERRAFORMER) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Spellbooks spellbook of healing (russian) spellbook of light (governmental) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.