porkman, chaotic male redguardian Priest -----|--- ---.......--- |...........| +..@.......d| |...........| ...........$| |...........| ---.......--- --------- [Porkman the Aspirant] St12 Dx8 Co15 In7 Wi16 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt48/1720 T21 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You see here an uncursed asbestos javelin {8}. There is a wall in the way! You displaced your little dog. You see here an uncursed asbestos javelin {8}. q - an uncursed asbestos javelin {8}. asbestos javelin - This is a weapon. Color: bright green. Material: liquid. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This javelin poisons the target. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half spell damage Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 98% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lance (turn 16) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 23941) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98543 Monster spawn increase reached its maximum at turn 207450 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1901718 The monster class that cannot be genocided was angelic being The monster species that spawned more often: tromp medicator unchanging (freq bonus 12) The monster species that spawned more often: hill giant with no dots on the u (freq bonus 2) The monster species that spawned more often: really dangerous force fungus (freq bonus 2) The monster species that spawned more often: jiggly calendered (freq bonus 24) The monster species that spawned more often: Undead Katcher (freq bonus 6) The monster species that spawned more often: java (freq bonus 4) The monster species that spawned more often: Bismas Thokup (freq bonus 6) The monster species that spawned more often: How about a pupil experiment - cut off your ears. (freq bonus 4) The monster species that spawned more often: master disintegrator (freq bonus 4) The monster species that spawned more often: land roamer (freq bonus 24) The monster species that spawned more often: ploy centeredly intenser unessential cooperated (freq bonus 6) The monster species that spawned more often: spokespeople toothiest unsheathing (freq bonus 2) The monster species that spawned more often: icy laser (freq bonus 8) The monster species that spawned more often: tackle jelly (freq bonus 2) The monster species that spawned more often: novel growth (freq bonus 30) The monster species that spawned more often: headphone penis (freq bonus 24) The monster species that spawned more often: discordance underemployment (freq bonus 4) The monster species that spawned more often: crappy stalk (freq bonus 4) The monster species that spawned more often: weyt grue (freq bonus 12) The monster species that spawned more often: special patch (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster species that never randomly spawned: long sinuous tentacle The monster species that never randomly spawned: fathom monster The monster species that never randomly spawned: crosslord The monster species that never randomly spawned: pearl unicorn The monster species that never randomly spawned: rustuped The monster species that never randomly spawned: mensurative forfeitable The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: epidote fungus The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: Infested Coure The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: medium mithril-coat ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 31) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 26) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 20) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 9) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 2) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1453 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (111) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (DUHU DA SHUDI KURU WUTSIYA) scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (WET WITH WATER) scroll of phase door (ACCIO CACCIO) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (PROFUSE WAXWORKS) * scroll of extra healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of greater mana restoration (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) Spellbooks spellbook of healing (many-paged) spellbook of resist poison (credited) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,