porkman, chaotic male redguardian Priest ----- |...+ |...| |.?.. |.@d| ----- [Porkman the Aspirant] St6 Dx6 Co11 In4 Wi16 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: see invisible Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 64% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 85% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable after a while: healing spells (turn 33423) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 45052) The following skill became harder to train at higher skill levels: spirituality Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80891 Monster spawn increase reached its maximum at turn 200603 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 525812 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: spider bomb (freq bonus 44) The monster species that spawned more often: diffuse kobold (freq bonus 15) The monster species that spawned more often: +1 gmm wall (freq bonus 12) The monster species that spawned more often: xyloid waltz (freq bonus 24) The monster species that spawned more often: ugret (freq bonus 15) The monster species that spawned more often: atomic turret (freq bonus 10) The monster species that spawned more often: gnoll chieftain (freq bonus 12) The monster species that spawned more often: ball of webbing (freq bonus 12) The monster species that spawned more often: highest priestest (freq bonus 10) The monster species that spawned more often: walking birch (freq bonus 7) The monster species that spawned more often: horn springy (freq bonus 36) The monster species that spawned more often: tear spore (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Number (freq bonus 10) The monster species that spawned more often: shoggoth blob (freq bonus 12) The monster species that spawned more often: real clear hound (freq bonus 15) The monster species that spawned more often: azure missingno (freq bonus 5) The monster species that spawned more often: rubber turret (freq bonus 10) The monster species that spawned more often: taiga bear (freq bonus 21) The monster species that spawned more often: death field eel (freq bonus 12) The monster species that spawned more often: korean lady (freq bonus 16) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 12) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: wtf straw golem The monster species that never randomly spawned: ferrymen bended The monster species that never randomly spawned: netthewer The monster species that never randomly spawned: ungoliant The monster species that never randomly spawned: karnel The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: changing star The monster species that never randomly spawned: twix grue The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: ore mining (off-build) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: mountains (VERY FUNNY FACIAL EXPRESSION, freq bonus 36) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Trap randomization happened for 1 in 479 traps Next attribute increase check would have come at turn 2301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Iris Sepperin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1150) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (COVERED VILE DISAPPER) scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (SMASH EM EXTENDED MELEE BRAWL) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (PENIS MASTURBATION) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Spellbooks spellbook of healing (rough) spellbook of force bolt (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (41 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.