porkman, chaotic male redguardian Priest ------- +.....| |....d| |....@| ......| - -#--- [Porkman the Aspirant] St7 Dx13 Co14 In4 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: sickness resistance Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 80% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 52% The following skill was trained at half the usual rate: dart The following skill was limited to skilled proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 6) The following skill became untrainable after a while: polymorphing (turn 91399) The following skill became harder to train at higher skill levels: two-handed weapons Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61508 Monster spawn increase reached its maximum at turn 243668 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1732232 The monster class that cannot be genocided was lizard The monster species that spawned more often: Inspector Lieutenant (freq bonus 4) The monster species that spawned more often: ninja boy (freq bonus 8) The monster species that spawned more often: electro archer (freq bonus 28) The monster species that spawned more often: pile of killer coins (freq bonus 6) The monster species that spawned more often: freemason provincial grand master (freq bonus 8) The monster species that spawned more often: prickling eyeball (freq bonus 4) The monster species that spawned more often: palpitation dizzily (freq bonus 72) The monster species that spawned more often: mum (freq bonus 36) The monster species that spawned more often: lender rhonchi (freq bonus 3) The monster species that spawned more often: dim warp patch (freq bonus 2) The monster species that spawned more often: everchanging light (freq bonus 4) The monster species that spawned more often: unmagic fish (freq bonus 18) The monster species that spawned more often: kuatl (freq bonus 4) The monster species that spawned more often: gruff mummy (freq bonus 4) The monster species that spawned more often: bouncer rubber (freq bonus 7) The monster species that spawned more often: testified convey (freq bonus 9) The monster species that spawned more often: pink shyguy (freq bonus 20) The monster species that spawned more often: poppycock awake (freq bonus 2) The monster species that spawned more often: horror archer (freq bonus 4) The monster species that spawned more often: wimpy orange dragon (freq bonus 5) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: kalidah The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: ak mimic The monster species that never randomly spawned: old mummy The monster species that never randomly spawned: swimmer xorn The monster species that never randomly spawned: Charlene The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: null ball ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 17) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 104) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 14) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 21) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: stalactite trap (freq bonus 4) Trap randomization happened for 1 in 1 traps Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Aerschie-Miesie The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (LEP GEX VEN ZEA) scroll of healing (RIBBET) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (ABABILA) scroll of standard id (EXTORTION RACKET) scroll of cure (BREAKPOINT) * scroll of extra healing (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) * scroll of greater mana restoration (FREE2PLAYNODE) Spellbooks spellbook of healing (zylon) spellbook of knock (immortal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.