porkman, chaotic male redguardian Priest ----- |...| |f..| |@..| |...+ --.-- [Porkman the Aspirant] St7 Dx10 Co10 In4 Wi14 Ch10 PriRedMalCha S5 Dlvl:1 $5 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! 5 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 88% chance The following skill was limited to basic proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable after a while: implants (turn 60473) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 17266) Heavy curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27498 Monster spawn increase reached its maximum at turn 182987 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8324459 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 12) The monster species that spawned more often: lovely girl (freq bonus 16) The monster species that spawned more often: fata morgana (freq bonus 2) The monster species that spawned more often: water naga hatchling (freq bonus 6) The monster species that spawned more often: pile of worthless coins (freq bonus 18) The monster species that spawned more often: terrestric patch (freq bonus 6) The monster species that spawned more often: tosatan (freq bonus 36) The monster species that spawned more often: influence chemist (freq bonus 4) The monster species that spawned more often: pike (freq bonus 16) The monster species that spawned more often: space monster (freq bonus 12) The monster species that spawned more often: marid elemental (freq bonus 9) The monster species that spawned more often: haltered woodiest (freq bonus 12) The monster species that spawned more often: starchiest okay (freq bonus 12) The monster species that spawned more often: fantasy mooting (freq bonus 12) The monster species that spawned more often: space orc (freq bonus 12) The monster species that spawned more often: ramming wall (freq bonus 6) The monster species that spawned more often: mind spider (freq bonus 4) The monster species that spawned more often: fire metroid (freq bonus 4) The monster species that spawned more often: racoon dog (freq bonus 6) The monster species that spawned more often: sludge vortex (freq bonus 30) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: elogiraffe The monster species that never randomly spawned: adversary The monster species that never randomly spawned: novice roll wall The monster species that never randomly spawned: stream turret The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: fake force fungus The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: undead patch The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: persian girl The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: shuffle monster (misked) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 41) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 15) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 28) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) The spell school whose books are more common was occult spells (freq bonus 18) The spell school whose books are more common was protection spells (freq bonus 18) The spell school whose books are more common was attack spells (freq bonus 16) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Ra The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of secure identify (APOFFEA BUTT) scroll of healing (WELCOME TO ANGBAND) scroll of mana (IM SAILING DOWN HERE BOUT A HANG KESSIMI) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (CAN EAT FRUITMORE) scroll of cure (GASEOUS SNAKE) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (COPAC DE INUNDATII) Spellbooks spellbook of healing (spacious) spellbook of wizard lock (russian) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.